Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
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Actualización: 27 DIC 2019 a las 2:53 p. m.

1.5.7.1

Changes
  • Quick fix for some specific dialogs not being redirected.
  • Corrected some pesky typos.

Actualización: 27 DIC 2019 a las 1:39 p. m.

1.5.7.0

Dialog Redirection Update
  • Moved the dialog redirection settings to LeaderLib Settings -> Dialog Redirection.
    Added two new settings:
    • Automatically make the party member with the highest persuasion the redirection target.
    • Disable user ID matching when finding the closest character a party member belongs to.
      This will allow the closest avatar (or persuasive) character in multiplayer to control dialog when a non-avatar player triggers an automatic dialog event.

Global Settings
If the extender[github.com] is present, LeaderLib enables a new global settings system, allowing settings to be preserved between saves.

Other mods can register settings to this system dependency-free, so expect updates with all my various mods in the coming weeks with global settings support.

You can download the extender here:
https://github.com/Norbyte/ositools/releases/download/v36_1/OsiTools-Updater-v36_1.zip

Extender Setup
  1. Extract OsiTools-Updater-v36_1.zip.
  2. Copy DXGI.dll.
  3. Navigate to the bin directory of the Definitive Edition of the game:
    Divinity Original Sin 2\DefEd\bin
    Tip: You can get to this folder quickly by right clicking DOS2 in Steam, select "Properties", then click the "Local Files" tab, then click "Browse Local Files". Finally, open the DefEd folder, then the bin folder.
  4. Paste DXGI.dll into the bin folder, so it's in the same folder as EoCApp.exe.

Actualización: 25 DIC 2019 a las 7:20 p. m.

1.5.5.0 (Part 2)

Changes
  • Small optimization to dialog redirection (skip redirecting if an Avatar is in the group of speakers).

Actualización: 25 DIC 2019 a las 6:48 p. m.

1.5.5.0

Dialog Redirection
Tired of dialog starting with the closest party member, instead of your avatar? LeaderLib has a fix for that!

Located in the LeaderLib Game Settings, the host can enable "Dialog Redirection", which will redirect event-driven dialog to your avatar character, if an event tries to start dialog with an owned party member. Gawin and Elodi finally respect your party's hierarchy!

[i.imgur.com]
Enable Dialog Redirection via the LeaderLib Mod Menu -> LeaderLib Settings -> Game Settings.

[gfycat.com]

Misc Changes
  • Added a query for getting a random entry out of a LeaderLib dictionary.
  • Removed some deprecated databases.
  • Added new opt-in summoning events for mods to use (events for when a summon is summoned and dismissed).
  • Added icons for the .[/list][gtm.steamproxy.vip]

Actualización: 24 DIC 2019 a las 12:07 a. m.

Actualización: 21 DIC 2019 a las 6:18 p. m.

Actualización: 18 DIC 2019 a las 6:48 p. m.

Actualización: 10 DIC 2019 a las 1:02 a. m.

1.5.2.0

Changes
  • Tweaked dialog overriding system.
  • Renamed variable helpers, added an optional _Source parameter.
  • Added a global flag for OsiTools detection (LeaderLib_ExtenderIsActive).
  • Added helpers for adding/removing runes in specific slots.

Actualización: 3 DIC 2019 a las 10:33 a. m.

1.5.0.0

Changes
  • Autosaves can now be automatically made when combat starts.
  • Typo fix for LeaderLib_Array_QRY_GetLastEntry.
  • Added a helper for printing LeaderLib arrays.
  • Added combat helper queries for checking if a player is in combat.
  • Added experimental Osi Extender integration (optional - does not do anything if the extender is not present)
    • All math helpers get the speed of the extender math functions (i.e. LeaderLib_Math_Sin is reduced to one call to NRD_Sin, greatly increasing speed and reducing the complexity of the rule).
    • String sorting functions optimized (whole script reduced to one line).
    • StringToVersion optimized with new lua code.
    • Added ReCon text events for running lua scripts.

Actualización: 3 DIC 2019 a las 10:30 a. m.