Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
Näytetään 171–180 / 359
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Päivitys: 15.8.2020 klo 16.23

1.6.25.0
  • Fix for EUO beta's level scaling number value not being saved properly.
  • Tweak to various Lua helpers/tooltip features (must be enabled by a mod).

Päivitys: 13.8.2020 klo 6.55

1.6.24.2
  • [GameSettings] LeaderLib_GameSettings.json should now be created/updated when you load into the main menu.
  • [GameSettings] Swapped MaxAP settings to a new table, like BackstabSettings:
    "APSettings" : { "NPC" : { "Enabled" : false, "Max" : 8, "Recovery" : -1, "Start" : -1 }, "Player" : { "Enabled" : false, "Max" : 8, "Recovery" : -1, "Start" : -1 } }
    Max is the maximum AP, recovery is the AP you gain when your turn starts, and Start is the AP you start with when combat begins.
  • Tweaked how settings/features are synced between server/client.

Päivitys: 12.8.2020 klo 13.51

Renamed MeleeSpellBackstabMinDistance to MeleeSpellBackstabMaxDistance for clarity.

Päivitys: 12.8.2020 klo 13.40

1.6.24.1
  • Added "AllowTwoHandedWeapons" to the BackstabSettings (defaults to false), to prevent or allow backstabbing with two-handed melee weapons.

Päivitys: 12.8.2020 klo 13.24

Quick tweak to default the Player BackstabSettings Enabled option to false (may have balance considerations, so this should be enabled manually by the host player).

Päivitys: 12.8.2020 klo 13.11

1.6.24.0
Backstabber Talent
[i.imgur.com]
New backstab settings were added to LeaderLib_GameSettings.json, and a new Backstabber talent is available if these settings are enabled (enabled by default).

The settings file will be regenerated once you get in-game.
Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Osiris Data\LeaderLib_GameSettings.json
Example default settings:
{ "Settings" : { "BackstabSettings" : { "AllowTwoHandedWeapons" : false, "MeleeSpellBackstabMaxDistance" : 2.5, "NPC" : { "Enabled" : true, "MeleeOnly" : true, "SpellsCanBackstab" : false, "TalentRequired" : true }, "Player" : { "Enabled" : true, "MeleeOnly" : true, "SpellsCanBackstab" : false, "TalentRequired" : true } }, "EnableDeveloperTests" : false, "MaxAP" : -1, "MaxAPGroup" : "Player", "StarterTierSkillOverrides" : false, "Version" : 370671616 } }
Options:
  • CanBackstabWithTwoHandedWeapon
    Allows/prevents backstabbing with twohanded melee weapons (default: false).
  • MeleeSpellBackstabMaxDistance
    If "SpellsCanBackstab" and "MeleeOnly" is set, you must be within this distance to backstab.
  • Enabled
    Enables/disable backstab settings for the target group.
  • MeleeOnly
    Restricted backstabbing to only melee weapons or spells within MeleeSpellBackstabMaxDistance (if SpellsCanBackstab is enabled).
  • SpellsCanBackstab
    Allows spells to backstab. Probably super imbalanced. If MeleeOnly is enabled, the distance between the attacker and target is compared with MeleeSpellBackstabMaxDistance to see if the spell can backstab.
  • TalentRequired
    If enables, the character must have the Backstabber talent before they can backstab with any of the above settings.

The Backstabber talent will appear in Character Creation and the Character Sheet:
[i.imgur.com]

Backstabbing with other weapons (the gun only works since MeleeOnly is false):
[gfycat.com]

Spell backstabbing (with MeleeOnly enables):
[gfycat.com]

Misc Changes
  • Added some error handling / safety checks for when LeaderLib attempts to load GameSettings.
  • A "GameFixes" script will be active if the extender is available, which prevents some crashes in the game (Madness being applied to items, and DAMAGE_ON_MOVE statuses being applied to items).
  • The "RacialTalentsDisplayFix" is now enabled by default. This allows you to see racial talents on races not meant for them in the character sheet / character creation (Undead on non-Undead races for instance).

    Päivitys: 12.8.2020 klo 13.07

    Päivitys: 12.8.2020 klo 12.44

    Päivitys: 11.8.2020 klo 16.06

    1.6.23.1
    Changes
    • Quick fix for older global settings not being saved to the global settings file.
    • Added a get distance Lua function (GameHelpers.Math.GetDistance) for getting the distance between 2 Vector3 points.
    • Added a helper for recalculating skill damage (GameHelpers.Damage.CalculateSkillDamage) completely with hit simulation via Game.Math.

    Päivitys: 11.8.2020 klo 5.38

    1.6.23.0
    Lua/Extender Feature Changes
    • Added a new event/listener for when a player delays their turn.
    • Added a new tag mod can use to make poison damage bypass poison resistance (i.e. make poison damage hurt the Undead).
    • Tweaked ApplyBonusWeaponStatuses check to skip checking engine statuses.