Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
71-80 van 359 items weergegeven
< 1 ... 6  7  8  9  10 ... 36 >
Update: 26 mei 2022 om 14:18

1.7.21.0

Changes
  • Fixed various typos.
  • Added a Brazilian Portuguese language xml file (all in English currently, but it'll allow the text to show up when using this language).
  • Removed the "Require Talent" option for backstab settings temporarily, as this requires a character sheet UI framework that was removed from LeaderLib.
  • Fixed chaos damage text replacement for skills that provide their own name, such as Odinblade's Necromancer Overhaul. Text like Odin's will display as "4-12 Vitality", while chaos damage from skills such as Dimensional Bolt will display the damage as "chaos damage".
  • Fixed an issue preventing the autosave timer from starting.
  • Reworked the autosave dialog menu text to be translatable, if the script extender is enabled.
  • Fixed an issue where modified settings for mods via dialog menus wouldn't have these changes reflected in the Mod Settings menu under the options UI.
  • Added a delay to player inventory unlocking, which may fix the issue of it not unlocking in multiplayer.

Weapon Expansion Patches
These patches are temporary, while we wait for a v56 extender release.
  • Fixed an issue where unique item progression resulted in duplicate skills on the item.
  • Fixed an issue where unique item progression resulted in cleave percentages that were too high.

API Changes
  • Added a new event subscription system, similar to the v56 event changes. These events are located in the global Events table.
  • Added a CharacterResurrected event that fires after a character is resurrected, and should be safe to access (after the RESURRECTED status is removed).
  • Added various new effect helpers in the global EffectManager table, which use the new v56 effect API.
  • Fixed an issue where an item's slot wasn't being used correctly when gathering equipped items.

Update: 19 apr 2022 om 20:34

1.7.20.14

Changes
  • An autosave is now created after skipping the tutorial.
  • The inventory should unlock in multiplayer now, purely from the client side, if that setting is enabled.
  • Resistance penetration tags now support any amount or damage type (i.e. a mod can add a tag named "LeaderLib_ResistancePenetration_Poison75" to an item to allow a 75% resistance reduction on your poison damage when hitting something).
  • (Patching) Fixed an issue in Weapon Expansion that prevented the Soul Harvest skill damage bonus from applying.

Update: 17 mrt 2022 om 16:23

1.7.20.13

Changes
  • Fixed an issue where mod settings values loaded from file were being overwritten by values loaded from mod config files.
  • Fixed an issue where mod settings config wasn't loaded initially on the client side, in v55 extender.
  • Made a few statuses be ignored by the buff status preserver (source replenish, apotheosis, double damage, shed skin).

Update: 2 mrt 2022 om 17:55

1.7.20.12

Changes
  • Fixed an issue where the skip tutorial / preset buttons were visible in controller mode.
  • (Developer Mode) The UUID helper context menu action will now save the NetID as well.

API Changes
  • (v56) Added a Show and Hide function to UIObjectExtended. This will clear the player input flags when hidden, and restore them when shown.

Update: 21 feb 2022 om 12:09

1.7.20.11

Changes
  • Fixed some menu text that may have been initially untranslated on first load.
  • Fixed a "NoneResistance" warning.
  • Overhauled custom context menus to stay on screen, both horizontally and vertically, and to support nested menus.

API Changes
  • Added GameHelpers.Math.XYZToRotationMatrix, for converting xyz degrees to a rotation matrix. Use this to rotate visuals created with Ext.Visual.
  • Added GameHelpers.Stats.Exists, alongside other new stat helpers ( GameHelpers.Stats.GetStatType, GameHelpers.Stats.IsStatType).
  • Added Classes.ContextMenuAction, for registering entries in the custom context menu.

Update: 17 feb 2022 om 13:11

Quick tweak to make sure config-registered Mod Settings elements have translated text.

Update: 17 feb 2022 om 13:03

1.7.20.10

Changes
  • Fixed timed autosaving not working.
  • Made "is beneficial status" checks more complex for the "Buff Status Preserver" option. It'll try and weigh negative stats against positive ones, to hopefully skip preserving statuses like Wet (+10 Fire Resistance). This is a bit WIP.
  • Fixed CC UI elements not being in the correct position at certain window sizes.
  • The Skip Tutorial checkbox was moved to a special button on the character creation panel, below the toggle armor/helmet buttons. This will now let you also let you start in the Tutorial, Fort Joy, or Reaper's Coast, though starting in RC this is experimental. For developers in developer mode, all the acts will be available.
  • Certain stats in Shared/Origins are conditionally fixed, if the stat matches what it normally is (for instance, if Rain_EnemyWater_Blessed still has "EMPTY" as a status to apply, EMPTY is removed, since this doesn't exist). This is primarily to fix errors when these SkillProperties are evaluated by scripts.
  • Fixed various typos.
  • Added a hint for the keyboard shortcut to toggle chaining/unchaining the group to those relevant skills (Hint: It's CTRL + Spacebar).
  • (v56) Added an option to force hide the chat log.
  • (v56) New player/hero alignment entities were moved to the regular Alignments.lsx, since the extender made the game load this from add-on mods now.
  • (v56) Enabling timed autosaves will enable autosaving in the options.

API Changes
  • Added support for surface tooltips to Game.Tooltip.
  • Fixed DamageList manipulation / HitData applying in v56.
  • Added GameHelpers.Stats.CharacterHasRequirements, for evaluating the Requirements field of a skill or item.
  • Reworked various UI elements, including allowing nested context menu entries (buttons leading to more context menus).
  • (v56) Added a new wrapper around a UIObject, to better control its visibility and creation/destruction - Classes.UIObjectExtended.

Update: 30 jan 2022 om 16:42

1.7.20.9

Changes
  • Fix for the Skip Tutorial button unchecking itself when entering CC initially.
  • Fix for the skill hit listener erroring out if the source of the skill doesn't exist.
  • (v56) Added a preset dropdown to CC, for changing presets through a list. This will be enabled in the next extender update.
  • The "Copy Info to File" context menu button in developer mode now works somewhat in the editor. Not perfect, since Ext.GetPickingState can't be used.

API Changes
  • Added various color helpers, with the goal of making material manipulation easier in v56:
    • GameHelpers.Math.HexToRGB
    • GameHelpers.Math.HexToMaterialRGBA
    • GameHelpers.Math.ScaleRGB
    • GameHelpers.Stats.GetItemColor (Returns the colors for an item color stat)
  • Added GameHelpers.IO.LoadJsonFile and GameHelpers.IO.SaveJsonFile
  • Added StringHelpers.RemoveWhitespace
  • Added dropdowns to UIExtensions, making it possible to add dropdowns/entries to the screen, with callback function support in lua.

Update: 24 jan 2022 om 16:32

1.7.20.8

Changes
  • Fixed tooltip listeners registered before SessionLoaded being wiped out (fixes Lumimancy ability tooltip not appearing).
  • Added support in tooltips for mods using Ability/Talent ids outside the regular enums.
  • Capped Auto-Join Combat Range to 30m, as distances larger than this don't work currently (you join combat but then the game kicks you out of combat).
  • Fixed the "SUMMONING" status being ignored in status listeners, which then prevented a summon listener from firing.
  • Reworked the "Copy UUID" developer mode helper when right clicking objects. Now it supports saving everything under the cursor, even if they overlap.

Update: 15 jan 2022 om 21:16

1.7.20.7

Changes
  • Fixed the Gameplay options menu missing the various LeaderLib additions.
  • Fixed tooltip expanding examine window tooltips.
  • (v56) Fixed an error if a mod uses Game.Math.DoHit without passing a damageMultiplier.
  • (v56) Fixed a few lifetime errors related to tooltip objects.
  • Optimizing resistance penetration tag checking slightly by caching the list of tags beforehand.
  • Added GameHelpers.GetAllTags, for getting all the tags from a character and their equipment.