Space Engineers

Space Engineers

Simple Instructions (Autopilot, Diagnostics)
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Update: 7 Sep, 2018 @ 2:35pm

Update: 5 Sep, 2018 @ 7:10am

Update: 1 Sep, 2018 @ 10:06am

Tempalate

Pylon Script for the CSD Battle Cannon Long Range mod

Grid Aiming System
  • works without setup, as always
  • works well for aiming to the moving grids
  • works with groups of the pylons
  • pylons can work in the stealth mode
  • pylons can be attached on static objects
  • pylons returns to their positions
  • any pylon having the camera can operate for all
  • damages of any pylon will be send for all, as report to the Log

Requirements

Any pylon have get at least one of
  • Grid Controller (Remote Control or some Cockpit, IMyShipController)
  • Antenna
  • Program block
At least one must have Camera block for raycasting, best way is at least 4-6
And, if the pylon have a cannon, it can shoot - any number of cannons, but arranged to the one direction


- place for samples -

Commands

info
Gets information only
shoot
One shot for the grids of the same class
shoot>SomeClass
One shot for the grids of class SomeClass
shoot>all
One shot for the grids of all classes
destr,destr>SomeClass,destr>all
Same as Shoot but shoots until the complete destruction of the target
list
List of all pylons
rs>on,rs>off
Set the Stealth mode for the current pylon
rsc>on,rsс>off
Set the Stealth mode for the grids of the same class
rsa>on,rsa>off
Set the Stealth mode for the grids of all classes

Class names are case-sensetive, but commands are not

Interface

By default all the info shows in PB details, also is able to be sended to LCD and Text panels. To the panels named with key _log. Also good solution with HUDLCD mod.

Antenna
It is possible to use an antenna on a connected grid : Parameter in script head UseAntennaFromConnectedGrid

Motors
If the pylon is connected to a static object via motors, use parameter BrakeRotorsOnShoot to prevent recoil



Update: 1 Sep, 2018 @ 10:06am

Update: 30 Aug, 2018 @ 6:39pm