Stellaris

Stellaris

Lost Future (Storypack)
Showing 11-20 of 35 entries
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Update: 7 Jan, 2020 @ 4:34am

Interim Update

Nothing major happened. Just a test upload.

Update: 3 Sep, 2019 @ 4:06am

Update - V1.4.1
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This 22nd update changed/added the following:
  • Changed the hyperlane creation code, so only a few hyperlanes will be created around the spawned system, instead of creating an highway to the entire galaxy...

Update: 11 Aug, 2019 @ 3:34pm

Update - V1.4
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This 21st update changed/added the following:
  • Added two dig sites.
  • Ensured placement of complete event chain by use of system initializer.
  • Extra event for players playing as humans starting in the sol system.
  • Changed flavour texts of all authorities.
  • Many, many more little changes and additions!

KNOWN BUGS:
  • When creating the second dig site, the icon disappears from the planet. It can still be accessed via the Situation Log. This might be fixed in the future.

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Special Thanks Goes To
ViolentBeetle, Persepheus, Mezinov, McAwesome and many more for their helpful suggestions.

Update: 11 Aug, 2019 @ 3:25pm

Interim Update

Nothing major happened. Just a test upload.

Update: 24 Jun, 2019 @ 11:40am

Update - V1.3.11
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This 20th update changed/added the following:
  • A new thumbnail to show version compatibility.

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Update: 19 Jun, 2019 @ 1:05pm

Update - V1.3.10
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This 19th update changed/added the following:
  • A new thumbnail to show version compatibility.

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Update: 14 Jun, 2019 @ 2:08pm

Update - V1.3.9
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This very important eighteenth update changed/added the following:
  • A nearby continental world will always be spawned in the neighborhood of the player to make it more easier to trigger the event chain.

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Special Thanks Goes To
ViolentBeetle, Daikael & Caligula for their helpful suggestions.

Update: 11 Jun, 2019 @ 12:13pm

Update - V1.3.8
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This very important seventeeth update changed/added the following:
  • Finally put in a special event that makes sure the player ALWAYS get the event when surveying an uncolonised continental planet! Woohoo! Now you don't have to rely on chance to get this event! However, it still shows up only one time!

Update: 10 Jun, 2019 @ 1:24pm

Update - V1.3.7
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This sixteenth update changed/added the following:
  • Updated the thumbnail to reflect 2.3.1 compatibility.
  • I've begun to extend the mod by adding custom ship description. However this is FAR from ready, although I have include it, as I don't want to split files. The added code is commented so it won't affect the mod. If it does, let me know!

Update: 8 Jun, 2019 @ 2:42pm

Update - V1.3.6
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This fifteenth update changed/added the following:
  • Changed some custom descriptions to make them flashier and better.
  • Fixed a bug where the reward modifier for organic empires after completing the custom building fired multiple times in an irregular fashion
      Thanks to Livnthedream for pointing this out!
  • Apparently the build time went automatically to 2400 in-game... Regardless, decreased the build time from 3000 to 2000--> EDIT 09-08-19: I'm an idiot, since I didn't realize the skill level (or traits) of the Governor affects build time...