Space Engineers

Space Engineers

Projector2Assembler
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Update: 16 Apr, 2019 @ 3:49pm

Updated script to add compatibility with the Decorative Pack DLC blocks.

Update: 10 Mar, 2019 @ 10:19am

Updated script for compatibility with Space Engineers v1.189:
- Fixed crash caused by new Inventory API.
- Added compatibility with new blocks introduced with this version.

Update: 20 Sep, 2018 @ 11:44am

- Fixed a crash with blueprints including blocks with internal definitions containing whitespaces.

Update: 14 Sep, 2018 @ 11:48am

- Added MOD SUPPORT: see readme for more info about how to enable it and which types of mods are supported
- Updated block definitions to current SE version (should currently have no effect on the script, because only armor block definitions have been updated)

Update: 2 Sep, 2018 @ 4:31am

- Minor Readme fixes and updates.

Update: 1 Sep, 2018 @ 9:33am

- Minor Readme update.

Update: 1 Sep, 2018 @ 9:30am

- Added possibility to only queue to the assembler the components not available in inventory. Please see the Readme for futher information.

Update: 31 Aug, 2018 @ 2:23am

- Fixed error message when the given projector name is wrong

Update: 23 Aug, 2018 @ 5:17am

- All parameters are now optional
- You can specify a parameter without having to add the previous ones (e.g. ;;;1 means: use the default projector and assembler names, use light armor blocks - still default - but don't use staggering)

Update: 21 Aug, 2018 @ 2:41pm

Initial release.