Stellaris

Stellaris

Ancient Cache of Technologies : Secrets Beyond The Gates (OUTDATED)
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Update: 8 Sep, 2020 @ 4:10pm

- Forgot to also fix the early Stellarborne fleets from having flowing light weapons LOL.

Update: 8 Sep, 2020 @ 4:05pm

SOFE Major Update

##### MAJOR CHANGE ####

- (Hopefully) Last Major Rewrites to the Core story. And with it, comes loads of new grammar errors and mistypes!

- The Crisis no longer spawn instantly after the 4th seal, and will take up to 2 years before the event begins, which will requires 5 years for the entire sequence to be done.

- Stellarborne weapons no longer completely ignore shields and armors, but deals extremely high damage to hull and bonus to the rest, this allows shields and armors to still be useful against them.

- Gatekeepers now have its own fleets and no longer drop debris.

- Gatekeepers are now much stronger

- The stats for many Omega components have been increased.

- Champions can now truly become like the Stellarborne, and get to use all of their stuffs.

- Playable Stellarborne now gets some much needed dialogue updates for the crisis and overall stuffs.

- Playable Stellarborne is now an Origin, and have two possible origin which changes their starting zone.

- Adds an option in SOFE Menu to begin final gate sequence rather than immediately starting the crisis.

##### BUG FIXES ####

- Fixes Fallen Empires from knowing how to build Stellarborne ships, stupid gramps!

- Fixes bugs where the Stellarborne blew up planets instead of cleaning them.

- Fixes typos and wrong local.

##### MOD FILES ####

- Moves Omega stuffs from ACOT to SOFE.

- Move Gatekeeper files from ACOT to SOFE.

- KOOPAAAA

Update: 22 Jul, 2020 @ 6:26pm

- Reduces the amount of hp of all OE ships by roughly 50%

Update: 7 Jul, 2020 @ 10:39pm

- Arkship regeneration reduced to 1% instead of 100%

- Removed Herculean Garrisons from the OE systems.

- Reduces the amounts of kills needed for reward to 20/40/80/160.

- Increases the amount of Light Energy gained from destroying OE ships.

- OE ships no longer have defense utilities, as they already start with extremely high amount of hull/armor/shield.

Update: 22 Jun, 2020 @ 7:55pm

Temp Fix added to work with 2.7

Update: 7 Feb, 2020 @ 3:17pm

- You will no longer get a dupe Stellarite event/project if you have already got/completed one.

- SOFE: REFORGED XD XD

Update: 29 Jan, 2020 @ 8:20am

#Nerf Patch!!!!

- Reduces the amount of ships on Fast Response Fleets and Outsider Garrison Fleets slightly. Only affects Normal Difficulty, the amount of death on harder difficulty remains unchanged.

- Increases Fast Response Fleet reinforcement cycle from 2 years to 3 years, giving players one extra year.


- Don't ask what your modder can do for you, for a nerf today is a lesson tomorrow.

Update: 6 Jan, 2020 @ 5:54pm

- Fixes the issue where accessing the Light of Destruction crashes the game.

- Removes certain buttons that do not work.

Update: 5 Jan, 2020 @ 1:59pm

- Slightly lowers the hull hitpoints of Playable Stellarborne space stations.

- Adds a bunch of policies that allows the Stellarborne to alter their stats to combat overflows.

- Adds The Light as a Galactic Power that only the Stellarborne can use. This power allows the Stellarborne to alter the galaxy in various ways, but at the moment, most of the powers are limited to galactic scale. More options will be avaliable later.

- Fixes some bugs

Update: 26 Nov, 2019 @ 12:10am

- Reduces the range of Flagship from 285 to 275

- Alters the victory conditions, now you simply need to disable the Arkship to win.

- Reduces delay time after final seal is broken before crisis is fired.

- Removes pleb jobs from OE buildings and they are now mostly automated.

- Some policies have been added to the Playable OE that allows them to govern how OP they want to be.