Garry's Mod
Jazztronauts - Content (2/2) [No longer required!]
31件中 11-20 を表示
< 1  2  3  4 >
更新: 2018年8月5日 @ 20時30分

Added brand new event feed! Shows brushes, props, deaths, and shard collection events
Fixed prop leaderboards only showing one leaderboard type
jazz_total_shards can now be edited while connected to a server
Removed a bunch of unneeded sounds
Call base PlayerSpawn* hooks to allow default sandbox prop limiting
Some more dialog tweaks/proofreads
New icons for all of the jazz tools

更新: 2018年8月5日 @ 11時04分

Fixed incompatibility with wiremod
Fixed a few typos
Rounded store prices
Fixed prop leaderboards not being visible
Fixed gm_giveswep not being blocked
Precaching for prop vomiter is a little less aggressive on listen servers

更新: 2018年8月3日 @ 21時50分

Mute dialog if game isn't focused
Drastically improved endgame logic, woops
more polish on endgame stuff in general
prop snatcher is your default weapon
reset sv_loadingurl on successful exit of jazz
busmarker cannot be moved by physgun
crouch jump no longer required in jazz_intro
fixed jazz tools not showing up in weapons tab
fixed spawnmenu vaporizing people's retinas
hopefully fixed not being able to steal npcs for mission progress. they're still worthless if spawned after map loaded though.

更新: 2018年8月2日 @ 21時14分

- Fixed disappear misspelling
removed and added cheats to a bunch of debug commands (will document later)
worthless props don't count toward mission progress
fixed cellist missions being swapped, beer actually counts now too
fixed run upgrade still destroying your spine
fixed single nil in intro script

更新: 2018年8月2日 @ 18時48分

Fixed softlock on cellist event 4, fixed unable to collect metropolice

更新: 2018年8月1日 @ 22時20分

Message when playing in singleplayer telling them to Not

更新: 2018年8月1日 @ 21時26分

Selector error fix

更新: 2018年8月1日 @ 20時38分

TONS of script fixes, fixed map select FOR REAL

更新: 2018年8月1日 @ 20時11分

Moved up content, fixed map select

更新: 2018年7月31日 @ 22時58分

Moved up content, fixed map select