Stellaris

Stellaris

Technology Ascendant
Visar 1–10 av 108 poster
< 1  2  3 ... 11 >
Uppdatering: 5 maj @ 9:01

-4.0 preliminary update
-Job boosts from breakthroughs changed to new job system
-Living Starships Breakthrough disabled, replacement tbd

Uppdatering: 28 jul, 2024 @ 10:30

-Fixed contained singularity breakthrough to be -20% empire size from pops instead of -30%, as the description says

Uppdatering: 10 maj, 2024 @ 18:50

-Updated to 3.12
-Research Policies speed boosts reduced from 20% to 10%
-Synthetic Fertility empires have a minor bonus to the chance to get the Deus Ex Machina Breakthrough (psionic robots)
-Psionic robots cannot be built, they must be assembled as a normal robot and have a yearly chance to gain psionic if you have the breakthrough. Rate at which robots that gain the psionic trait reduced.

Uppdatering: 27 feb, 2024 @ 10:11

-Updated to 3.11

Uppdatering: 22 nov, 2023 @ 7:12

-Reduced cost of additional breakthroughs to 2x cost from 3x cost
-Focus and Expertise traits that boost breakthroughs are now checked on any scientist (not just councilors)

Uppdatering: 16 nov, 2023 @ 10:58

-Minor consistency fix for research policies (base level is +/-20%, not 25%)

Uppdatering: 16 nov, 2023 @ 10:03

-Copied loc changes to foreign languages
-renamed simp_chinese

Uppdatering: 16 nov, 2023 @ 9:54

-3.10 Update
-Effects of Breakthroughs and Research policies swapped. Breakthrows add +1 research from researchers, policies add % modifiers to research speed

Uppdatering: 17 okt, 2023 @ 10:29

Update for 3.9.3
-Universal Translators gives +40 Trust Cap
-Nanofabrication gives 30% Armor Hardening instead of 20% Armor Points
-Temporal Shielding gives 30% Shield Hardening instead of 20% Shield Points
-Updated tooltip for Final Frontier to show +2 leader cap effect.

Uppdatering: 19 sep, 2023 @ 18:38

Emnity Tradition now adds breakthrough chances