SteamVR
Team Fortress 2 Supervillain Lair
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Mis à jour le : 14 aout 2018 à 20h13

Recompiled with VIS enabled (Map : Map Properties : Precomputed Visibility : Full visibility solve). Should now be in perf on an actual potato, not just a metaphorical one.

(Again, hopefully this doesn't break savegames. Re-updating due to an error message last time.)

Mis à jour le : 14 aout 2018 à 20h11

Recompiled with VIS enabled (Map : Map Properties : Precomputed Visibility : Full visibility solve). Should now be in perf on an actual potato, not just a metaphorical one.

(Again, hopefully this doesn't break savegames.)

Mis à jour le : 8 aout 2018 à 16h30

Fixed panels for community display being in wrong physical order - this only involved moving entities around rather than adding / removing any, so hopefully won't break savegames.

Mis à jour le : 24 juil. 2018 à 17h25

Setting asset pack flag.

Mis à jour le : 23 juil. 2018 à 20h16

Created Asset Pack: Team Fortress 2 Spytech.