Arma 3
Not Alone
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Güncelleme: 21 Haz 2021 @ 13:02

Not Alone V4.7 QoL patch

-FIXED Made ALL R3F place-able Barbwire barriers non destroy-able (no more flat barbed wire barriers)

-REMOVED GF earplugs icon, now it will pop a hint instead

-Lowered @SLayNoMore's Health saver timer just in case someone is in a rush to leave the server, that way all thier things are still saved

-Added AIS medical system

-Removed bushmen AI (AI that were heavily geared and had very rare spawn chances)

-Removed VCOM AI

-Added TCL to replace VCOM, AI should now be more reactive, as well as less processor strain for firefights

-Removed TCL Kill counter

-Removed AIS text on screen for death / knocked unconcious etc...

-Removed Ravage Looters setting (less loops, less redundancy)

-Removed Gunshot reactions for ravage TCL already does this (redundancy)

-Removed Base game revive mode since AIS has been added

Güncelleme: 15 Haz 2021 @ 20:16

Not Alone V4.6 extended patch

-Added Ravage zombies infection system that works with Heros Survive, if you are striked by a zombie you will need antibiotics to get rid of the fever, or it will kill you

Güncelleme: 15 Haz 2021 @ 2:59

Not Alone V4.6 hotfix

-Fixed Wood saw will no longer disappear after cutting firewood (infinite use item)

-Tweaked HALs store goods can now be sold at HALF of market value

-Tweaked VCOM AI difficulty setting from LOW to MEDIUM, hopefully this helps make the AI more reactive to being shot at

-Removed Heros Survive "error message"

-Added Heros Survive pager, once batteries are installed you can hear it's beeps, and read it's dialog

-Added functions to the FM Radio from HS (plays sound mainly News channels, with battery)

-Removed Ravage Hose from HALs store (obsolete)

Güncelleme: 14 Haz 2021 @ 17:51

Not Alone V4.6 patch

-Re-configured ALL vehicles now DO NOT have a random damage modifier added into their init field, I believe this is the reason why vehicles would get random damage added back to them after a server restart. I went back through the whole list of vehicles and edited each and every one of them to random slider damage, some have missing tires, some have no fuel, military vehicles are damaged more than civilian vehicles, etc... etc...

-Removed Blood bags from LARs loot pool as searching through an item could've yeilded a blood bag... (more realism)

-Lowered LARs loot empty probability to 65%

-Increased GRAD saver to 20 minutes,(from 5min) so stutters are less often

Güncelleme: 13 Haz 2021 @ 18:11

Not Alone V4.5 hot fix (extended)

-FIXED LARs loot system stopped working after respawn thanks to @Dada for helping me out with a respawn EH the system works even after respawn now

-TWEAKED LARs loot settings, now 70% chance to find nothing instead of 80%, also removed rifles from the search list, the main items you will find via searching are survival items (food, drinks, medicine *RARE*, and even mechanical goods)

Güncelleme: 13 Haz 2021 @ 10:53

Not Alone V4.5 hot fix

-REMOVED Ravage's auto equip function via AI's init field (Broken for dedicated, spawns AI naked)

-Some other small fixes around the map

Güncelleme: 13 Haz 2021 @ 9:35

Not Alone V4.4 patch

-UPDATED GRAD PERSISTENCY to 0.13.1

-REMOVED Ravage persistency system moved fully over to GRAD

-Removed VA animal spawner (animals are invisible in a dedicated server) swapped to animal modules via editor, they should now be able to be seen now

-Blacklisted ALL military AI vehicles (AI controlled enemy vehicles) from GRAD system

-Added @Slay No More's health var saver (fix for health resetting to full on relog, and fixes the HS health HUD) just as a precaution: please allow a second or two before just spamming through the menu to leave the game, ESC key is how you save your player

-Re-added Heros Survive Health hud icon

-Tweaked LARs looting system, higher chance to find food and common items rather than weapons or rare survival items

Güncelleme: 8 Haz 2021 @ 15:10

Not Alone V4.3 hotfix

-Tweaked HS fuel system, smaller vehicles shouldn't require very many jerry cans to become full, bigger vehicles will require a good bit of fuel to refill to full, deisels also burn a larger portion of fuel as well.

-Tweaked AI vehicles should ALL be locked now AI should NO LONGER disembark even if vehicles are damaged.

Güncelleme: 8 Haz 2021 @ 0:40

Sorry for the delayed updates, couldn't update workshop items for a bit (ALL COPIED DIRECTLY FROM MY DISCORD SERVER)

-Added @OpticCobra's fix for AI not using more than Vanilla gear

TenuredCLOUD — 05/17/2021
-Removed Gun bags from Ravage Gearpool custom arrays

-Removed G36 (scope variant) and other higher tiered weaponry from ravage gearpool(edited)
May 23, 2021

TenuredCLOUD — 05/23/2021
-Removed GF Cleanup system (Working with base game cleanup again)

-Re-added VA script pack, updated, hopefully BC's will work properly.. (Tested on Dedi / Locally hosted still working)

-Re-added Base game Garbage collection system

-Removed Trader camps via VA-script pack (or atleast hid them)

-Fixed some simulated objects that didn't need to be

-Added PierriMGI's possible fix for loot drops being deleted on death. updated **

-Tweaked BC spawn position, they're random

-Removed GF's plane crashes / went back to VA crashes(edited)

TenuredCLOUD — 05/23/2021
-Applied @PierreMGI's fix for simulated weapon holders on death. You now have 20 minutes 10 minutes to get your dropped gear back.(edited)

TenuredCLOUD — 05/23/2021
-Tweaked timer values for lobby kick on death(edited)

TenuredCLOUD — 05/23/2021
-Removed loot drop system due to difficulties, will continue to look for a fix. As of current if you die your gear is GONE. So it's best to avoid conflicts with AI you know you won't win against, or if you feel death is imminent stash your gear into a vehicle or container you can come back to.
June 7, 2021

TenuredCLOUD — Yesterday at 11:12 AM
Not Alone V4.1 QoL patch

-Removed my temperature system and my UI all together

-Added Hero's Survive mod

-Removed Ravage's Survival module No more ravage loot / items are use-able

-Re-added fatigue

-Removed Ravage loot system, no more search-able objects, only ground loot and bandit drops

-Added LLW climate for HS temperature system everything from air temperature to just being in shadow can contribute to your body temperature

-Added most HS items to HALs store

-Removed Ravage radiation zones (replaced with HS gas zones) you need a HS gasmask (WIP NOT IMPLEMENTED YET)

-Added all (if not most) Chernarus REDUX trees to cutting list, make wood saws not be single use item

-Tuned Temperature values

-Added @ArteyFlow's new Respawn fix, respawns working again along with random position spawner.

-Added more HS functionality with a great amount of help from @tourist[GER]

-Tweaked Ravage's loot population via Loot settings module Removed

-Removed Ravage loot system

-Added LARs dynamic loot system (recommended by @Dada)

-Reconfigured loot-able objects, a TON more is able to be searched now, as well as multiple parts of vehicles, etc...

-Got playernamespace saving working with Temperature, hunger, thirst vars from HS

-Removed HS health icon due to not being able to find proper vars for playernamespace save (WIP)

-Messed with HS refueling parameters

-Tweaked Loot paramters cannot find meat cooked or raw (even fish) by looting objects (QoL / realism)

-Tweaked VA script pack arrays, no more ravage items should spawn in these POI's

-Added HS module into scenario due to not initializing properly via dedicated server test(edited)

3
June 8, 2021

TenuredCLOUD — Today at 12:41 AM
Not Alone V4.2 hotfix

-Fixed DMD mission / AI loot, removed rvg items in loot pool (rvg money may still spawn, just ignore it)

-Made it to where revive does NOT require any type of first aid equipment

-Rvg Radiation is OUT, no way to re-add it unless it becomes a stand alone script system as you MUST use the survive module to get radiation, which re-adds the requirement of rvg food and drink items which if being run will break HS system due to TWO survival systems running

-Bodies disappearing on max body count should be fixed

-TODO:

Fix -Heros Survive Gas system it's still a heavy WIP, due to engine lag if attempting to run it some other scripts fail to initialize properly

Cleanup -Go over mission files / scripts, remove redundant items

Polishing -Go over systems of HS more in depth and get them dialed in fully as of now the systems are working pretty damn good

Additions? -more merge-able / craftable goods, more bombs to build, fishing, etc...

Güncelleme: 14 May 2021 @ 19:28

-Quick Patch