Arma 3
Not Alone
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Uppdatering: 23 mar, 2022 @ 1:31

Not Alone V6.2.3 patch

-Increased GRAD fire upgraded burntime to 45 minutes (was 5 minutes, way too low)

-Updated New Headlamps config from mod release (cba settings field forced params)

-Added "Trinkets" section for HALs store for extended findable items from mod

-Added zombie corpse parts that you can gut / saw off from zombies once killed, see the researcher in elektro for tools

-Added Specimens + research tools to HALs store

-Added trinkets to LARs loot pool

-Updated rvg gear pool (trinkets additions)

-Reworked Vodka effects + made vodka reduce pain by 0.2 value + different visual effects

-Updated coffee use (2 minutes stamina boost + ACE effects reduced down to 5 minutes)

-Added Vestarr into credits field

-Added Axe inventory item for firewood collection

-Reworked tree cutting for axe + saw (wood will now spawn on the ground rather than attempt to spawn in the players inventory)

-Reworked fishing system (if the player catches a fish the fish will spawn on the ground near the player)

-Reworked animal gutting (meat will spawn on ground near the player)

-Reworked BWBeer visual effects from usage

Uppdatering: 20 mar, 2022 @ 10:12

Not Alone V6.2.2 patch

-Removed ACE reload mag icon on reload (conflicts with HS mod HUD, can still see if player uses Ctrl + R keybinds)

-Re-added ACE weapon jamming

-Re-added ACE scope zeroing / FULL compat with RHS

-Re-added ACE cookoff (vehicles only)

-Lockpicks time increased to 15 seconds

-ACE Wound re-opening coef set to (0.50)

-Added ACE advanced ballistics

-Removed ACE feedback icons

-Added ACE spare barrel item to General trader

-Lowered price of surgical kit at trader (900ru - 300ru)

-Added advanced diagnosis (can detect cardiac arrest or deceased)

-Added advanced bandages '2' (bandaged wounds can reopen)

Uppdatering: 16 mar, 2022 @ 4:58

-Added beer, vodka, guitar, coffee to Hals store

-Added new actions to beer, vodka, coffee and guitar

-Updated loot pools / LARs / DMD / Bandits

-Added Brewing coffee action to fires

Uppdatering: 15 mar, 2022 @ 6:25

Not Alone V6.2.0E patch

-Re-added Workbenches to world at trader zones (updated description.ext + additional files)

-Added Crafting recipes for Workbenches (new HUD)

-Reformatted hints to titletext format in crafting systems

-Fixed incompatible crafted items (switched from cup to vanilla for Large IED craft)

-Reworked Geiger + MicroDAGR doubleclick uses into ACE framework (Uses ACE menu now)

-Fixed Thbd Injection going to -1 numeric value on some uses (now correctly resets to 0)

-Increased Thbd injection price to 500ru

Uppdatering: 15 mar, 2022 @ 1:56


-Updated Radiation exposure (newest version from TBR, not as aggressive as old system /Less instant bleeding/)

Uppdatering: 14 mar, 2022 @ 11:01

Not Alone V6.2.0 patch

-Added VERY valuable loot stashes inside military zones (not randomly spawned)

-Added VERY valuable loot stashes in The Reach (randomly spawned)

-Added new Mod objects to HALs

-Added THBD injection action

-Added Cenestin pill action

-Added Cenestinbottle action

-Reworked raw Fish action

-Reworked boiling water params (objects needed, etc..)

-Reworked cooking fish + meat (ACE menu)

-Fixed Geiger loop for contamination zones, if you have a Geiger counter it will now alert you if you are being dosed with Radiation

-Added Geiger sound if player is Holding an artifact

-Updated LARs lootpool

-Updated DMD missions loot

-Updated Bandit AI loot

Uppdatering: 12 mar, 2022 @ 7:04

-Secondary HUD fix (less spacing + cutoff zone)

Uppdatering: 11 mar, 2022 @ 7:12

Not Alone V6.1.9 hotfix

-Reworked Radio audio, lowered volume, + Reason increased the length of the audio so all radio songs / themes are in one sound and the sleep value shouldn't interfere

-Increased common find-able loot ratio x4:1 ratio for artifacts, should help with artifacts beinf "Common" but they should also ofcourse still be findable (probability tweak)

-Added another variant of store "Clothing and armor specialist" they sell bags, vests, and clothing / headgear

-Moved radio at Elektro traders (could be a bit loud in buying menu)

-Updated Cave ambience with newer say3D layout, also chaged audio, much more dark themed - Reason

-Removed ambient cave scripts (on object in map now)

Uppdatering: 10 mar, 2022 @ 6:58

Not Alone V6.1.9 hotfix

-Added checker for fever if player is trying to use a heatpack (Fixed exploit for heatpacks being used when player has a fever)

-Removed backpack icon / HUD logic

-Re-added Blood counter, works with ACE medical (converted to 100 numeric value from 6L with math conversion)

-Reworked secondary HUD icons, made them match Heros Survive icons theme a bit more

-Removed "You feel sick" hint (redundant and can spam)

-Added possible overdose when using pain pills / or caffeine tablets too much (pain pills more rare, caffiene tablets can kill you if two or more used) //see below vvv//

-Added heartrate / bloodpressure changes when using medication pills / narcotics

-Added radios to trader towns, ambient music loops

-Added cocaine to Blacklist traders (can overdose on it + helps with tiredness)

-Added all my mod items to findable loot + bandit loot etc...

-Added artifacts + lead lined containers to LARs loot

-Added Artifacts actions to store into lead lined containers

-Added Artifacts to HALs store (ONLY sell-able)

-Updated HALs store config separated every trader 4 types now

-Updated ambient tracks list, added 4 more of Reason's tracks

-Fixed .paa image error for lead container combining action

Uppdatering: 27 feb, 2022 @ 23:09

Not Alone V6.1.8 hotfix

-Fixed fever coughing sound when player warms up (numeric value tweak)