Arma 3
Not Alone
242개 중 131~140개 표시 중
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업데이트: 2021년 11월 22일 @ 오후 10시 41분

Not Alone V6.0.6 continued hotfix ~ other small fixes

-Changed ACE "check fuel" item type from "AllVehicles" to LandVehicle, Air, Ship, AllVehicles returns CAman base as a vehicle class and the player could check fuel type on a corpse or player...

-Reworked Cold water system, and added swimming gear (Ravage Survival suits) temperature will drop MUCH faster if a player decides to go for a swim without proper gear + severe screen shaking

업데이트: 2021년 11월 22일 @ 오후 3시 36분

Not Alone V6.0.6 hotfix

-Reverted back to GF's Vehicle locker (no ACE addactions) in a dedicated server environment the vehicles locked state returns true even after setting the lock to false, I will look more into this and will probably have to write more variables / functions to get it to work, I believe it is some type of locality issue.

The check fuel ACE menu action is still implemented, just vehicle locking is reverted...

업데이트: 2021년 11월 22일 @ 오후 2시 45분

업데이트: 2021년 11월 22일 @ 오후 1시 39분

Not Alone V6.0.6 patch

-Added / Tweaked Vehicle locking system you can now unlock vehicles via ACE menu, the original locker could be annoying when the scroll action would continually appear...

-Added Check fuel ACE action for vehicles, you can now "quick check" fuel on vehicles rather than needing to hop into the driver seat each check...

-Reworked Vehicle auto locker to start of scenario (includes after scenario restarts)

업데이트: 2021년 11월 21일 @ 오후 11시 55분

Not Alone V6.0.5 patch

-Removed SethDuda's Advanced towing, advanced rapelling + Urban Rappelling (players can no longer rappel from buildings, since it is broken I believe since ACE3 has been added, "possible bug") You can still airlift with helicopters via advanced slingload~

-Added ACE towing

-Updated HALs store config with @ReasonUnknowns edits

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- Added SVDS

- Added PM magzines

- Added 7.62 103AK 57-N-141 magazine

- Added AK-74 Plum (+ AKS variant)

- Added AK-103 GP-25

- Added AK-74MR (UUK) (+ GP-25)

- Added 6P53 pistol + magazines

- Added various 45rnd magazines for AK/RPK-74

- Added various AK 7.62 magazines

- Removed LMG Mk 200 duplicate

- Added AN/PVS2 NVG optics + muzzle flash hider for L1A1 rifle

- Added RHS Heli Helmet with USA paint

- Added various L1A1 mags

- Added ACEs Flashlight Maglite ML300L (Medium LED brightness)

- Added HSs Flashlight (High LED brightness)

- Increased prices for some of the vanilla magazines

- Reduced price of CHR Flashlight (Low brightness)

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-Added ACE ropes to HALs store

-Updated crafting scripts that utilize rope (they now use ACE rope)

-Updated crafting descriptions in breifing tab

-Removed HS rope from Loot lists

-Added ACE rope items to loot pools

-Added ACE fast roping (need rope to rappel from helicopter)

-Added ACE rope to DMD missions config

-Emptied items from BMP-3 at Green mountain

-Added small equipment box to base items trader (can be carried / easily loaded into vehicles / Good for raid loot collecting)

-Removed more redundant code

-Tweaked my temperature display HUD to ONLY display temperature if the player has a MicroDAGR (ACE advanced GPS) in their inventory

업데이트: 2021년 11월 16일 @ 오후 3시 34분

Not Alone V6.0.4 patch

-Reworked boiling canteen water + Jerry can dirty water system into the ACE interaction framework

-Added Reigniting fires option for ACE interaction menu

-Added Fireplace removal option for ACE interaction menu (will be especially useful in SP due to being able to remove an "no longer used item")

-Added GRAD notes, players can now write notes, and leave them for other players, or simply write notes to keep for themselves...

-Reworked fishing into ACE menu

-Reworked the crafting system into the ACE menu

-Reworked Well water + Water storage systems into ACE menu

-Reworked Inventory crafting into ACE radial menu

-Re-added HS bandages for Field dressing crafting (Disinfectant spray + HS bandage = Field dressing "Basic ACE bandage")

-Removed HS bandages click-able action

-Edited all ACE interaction codes for custom action to mitigate spamming of attempted crafting / fishing / inventory crafts...

업데이트: 2021년 11월 16일 @ 오후 3시 32분

업데이트: 2021년 11월 10일 @ 오후 11시 59분

Not Alone V6.0.3 patch

-Increased Phantom spawn distance + Timer to every 30 / 45 minutes

-Increased Phantom damage output to 0.5

-Added an environmental "monitor HUD" in the inventory menu utilizing LLW world calculations which Heros Survive Directly reflects it's body temperature calculations off of, you will see Air + Sea Temp, Both temperatures are grabbed directly from an extremely detailed calculation and rounded x1 to mitigate too complex of numeric values all the way down to the .00000001 value... This is just a touch of more "world state" info so the player can directly see the worlds temperatures.

-Slightly increased chances of wounds reopening from bandaging from x1 to x1.75 coef

-Increased CPR success chances 35 - 50% chance for successful CPR

-Disabled AI ACE medical blood effects

-ClearTrauma setting is now after bandaging (bandages clear hitpoint damage was after stitching) basically now you won't limp if not injured in the legs, etc...

-Lowered PAK usage coef from 3 to 1.5

업데이트: 2021년 11월 8일 @ 오후 5시 02분

Not Alone V6.0.2 hotfix

-added adenosine to the trader list / loot tables

업데이트: 2021년 11월 8일 @ 오후 12시 20분

Not Alone V6.0.2 patch

-Re-added ACE Medical

-Updated loot arrays for ACE medical

-Updated military AI's loadouts, they now carry ACE medical items (including PAKS) but are still just as hard to kill, this makes them have exceptionally good medical items for players to get their hands on

-Fixed DMD HUD (lowered)

-Updated HALs config + CBA settings via @ReasonUnknown changelog ~~
- Transfusions are now available everywhere and can be done by anyone
- Enabled self-transfusion
- Increased price of PAKs
- Increased price of Surgical Kits
- Decreased price of vitamins for the Vitamin injector
- Prices of Saline, Bloodbag and Plasma are matched (Because they have the same function in game regardless of what it is)
- Increased the time of using PAK ~~

-Removed base game incapacitation (ACE has it's own settings via unconcious state)

-Updated init.sqf for breifing tabs, put a short breifing tab for ACE medical

-Added ACE medical to player saving for MP persistency (Fractures, bleeding, pain, etc...)

-Updated Contamination zones damaging sourcing (Will now cause torso damage to the body and can simulate "Hemorrhaging")

-Zombies can now break bones, or cause avulsions to the body, or bruising

-Phantoms can kill the player much more effectively or easily

-Removed zombie infection due to ACE damage requiring a new type of damage handler, hopefully this will be fixed next update or so...