Arma 3
Not Alone
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Pembaruan: 9 Jan 2022 @ 11:28pm

Not Alone V6.1.4 patch

-Added @ReasonUnknowns custom alert broadcast sound (if the player has a radio and an Emission is inbound they will hear it play)

-Added rvg tents sleeping bags to sell list / buy list for HALs even though with MP you cannot sleep, but if found they can sell for a decent price also the tents can be used for storage

-Added rvg tents + sleeping bags to LARs loot as well

-Fixed radio checker to check if the player has a radio in their radio slot in inventory to play sound for emission alert

-Moved Diwako's anomaly init to initserver to help on dedicated host / MP (hopeful fix for detector not working properly)

-Added tents + sleeping bag placement action (only tents save from inventory placement)

Pembaruan: 30 Des 2021 @ 4:37pm

Not Alone V6.1.3 patch

-Made all playable characters "Doctor class" (gives a lot more functionality to medical GUI for ACE med)

-Code optimization

-Reduced timers in init files some sleeps too long

-Reduced player slot limit to 20 (much heavier scenario that originally released, less players the better a server will keep up)

-Reworked respawn system to script based with no saved loadouts (loadouts system broken?)

-Changed starting bandages to elastic type

-Tweaked starting loadout slightly

Pembaruan: 29 Des 2021 @ 10:42pm

Not Alone V6.1.2 patch

-Removed anomaly spawner from caves near Chernogorsk (possible fix for weird FPS drop in that area **Still weird** not fixed)

-Added custom icons to Diwakos ACE actions

-Changed titletext to hint format for detector on / off

-Added Fruit punch anomalies + Teleporter anomalies to Red zones (be extremely cautious around these anomalies as they are most deadly!)

-Fixed typo in briefings tab

-Moved anomaly spawners out of initserver file / put into their own script file

Pembaruan: 28 Des 2021 @ 5:44pm

Not Alone V6.1.1 QoL patch

-Removed Western Sahara DLC items from ravage gear pool module

-Added Gamelogics for contamination zones, players should now physically be able to see gas in contamination zones

-Added Cognito-Hazardous Areas

-Added TheTimidShade's TTS Emission (blowouts)

-Fixed audio loop at the reach, ditched the area trigger and wrote code specified for it.

-@ReasonUnknown shortened custom audio sounds (file size reduction, + easier loop system)

-Reconfigured audio loop for Green mountain

-Further code optimization

-Added "radio checker" to the Emission system if the player has an FM radio with batteries or a radio (handheld) they will get a broadcast alert warning of an emission inbound

-Re-added Ravage's Dynamic weather system

-Added Diwako's Stalker anomalies

-Made Emissions start every 2 - 3 hours (listen for the siren!)

-Updated breifings tab

Pembaruan: 21 Des 2021 @ 10:32am

Not Alone V6.1.0 patch

-Added concrete well to well list (for ACE action for water collection / drinking)

-Fixed some small code errors for well systems

-Added secondary check for vehicles, if the vehicle is blown up or damage = 1; then the player can no longer check the fuel of the target vehicle, another small code fix...

Pembaruan: 13 Des 2021 @ 11:09pm

Not Alone V6.0.9 patch

-Moved pickup EH's for ravage items to it's own SQF file, hoping to fix some possible scheduler issues...

-Increased pricing of keys, master key is now 5k all other keys are 2.5k with lockpicks being 500 (balancing, due to how vehicle inventory locking works...)

-Changed currency symbol to russian Ruble "рубль" for HALs store, GRAD menu's etc...

-Increased sale price of banknotes to "25 рубль" per sale

-Added boiling water actions to burning barrels

-Added vehicle locking info to breifing tab

Pembaruan: 7 Des 2021 @ 10:47am

Not Alone V6.0.8 hotfix

-Removed VD Trader camps execVM (redundant with HALs)

-Reverted back to GRAD save vehicle to editor based only | with the "2;" setpoint the server will continually save objects that are spawned via createvehicle this can and will eventually hard crash a server...

-Removed secondary base trader due to static objects not being able to save properly see above ^*

-Tweaked ACE rearm settings (unlimited per crate, should help rearm helicopters / other weapons fully)

Pembaruan: 6 Des 2021 @ 11:35pm

Not Alone V6.0.8 patch

-Fixed possible "false infection" via CBA EH --With help from Haleks--

-Added "Chance based" sickness from drinking dirty water from a canteen / streams / well water etc... (still a high chance to get sick)

-Added pickup EH's for Ravage items (Ravage items picked up will now be converted to HS items in the inventory) -Fix for Gearpool conversion- (only really needed for first 5 or so minutes of log / scenario start) ~ slightly redundant...

-Added description to Odra cam item (black earprotectors) in HALs store

-Added "Explosives" category for HALs store

-Added "Medical supplies" category to HALs store

-Added Lockpicks to DMD lootpool + Searchloot pool

-Cleaned up HUD icons

-Added player's gear load as another icon in the HUD when not in inventory you can see your rounded gear load in Lbs

Pembaruan: 5 Des 2021 @ 12:44am

Not Alone V6.0.7 patch

-Fixed typo in well water collection via canteen / Jerrycan

-Added ability to drink from wells / water storage + streams... without a container

-Fixed EH for zombie infection with a GREAT amount of help from @Haleks --Now utilizing CBA class EH--

-Reworked locking system, System now utilizes ACE vehicle locking / lock picking equipment with multiple different types of keys as well as master keys...

-Officially removed GF's vehicle lock system

-Put vehicleStartingLockState to 1 in CBA settings (vehicles always start locked)

-Reworked ACE damage in chemical zone areas, your head will now also sustain damage if the player isn't wearing proper protective gear (to simulate airway damage)

-Added another base items trader (sells weaponry "statics" for bases, VERY EXPENSIVE!) --reworked base items spawner as well--

-Added Targets to base items trader

-Reduced zone sizes slightly for Chemical zones

-Removed Generators from buy list in base trader (for notes / system not fully implemented or stable)

-Removed all folded weapons from DMD config hoping to fix invisible boxes in loot crates

-Removed all placements that can spawn in DMD missions due to new buy-able statics in base traders list

-Removed all handplaced static weapons on map (since you can now buy them through traders) --Should help with rendered items as well--

-Increased lockpick use time

-Removed HS keys from HALs store config

-Updated some Briefings tabs info

Pembaruan: 23 Nov 2021 @ 12:47pm

Not Alone V6.0.6E quick fixes

-Tweaked DMD missions arrays completely removed HS medical items, tweaked some of the RHS weapons settings, hoping to remove "blank spots"