Arma 3
Not Alone
Εμφάνιση 141-150 από 242 καταχωρίσεις
< 1 ... 13  14  15  16  17 ... 25 >
Ενημέρωση: 2 Νοε 2021 στις 13:36

Not Alone V6.0.1 patch

-Reworked secondary player hud ~ removed ailments from secondary HUD

-Added in init.sqf HUD info (breifings tab)

-Using hintformatting for ailment displays rather than HUD display, MUCH cleaner display and MUCH more performance friendly

-Added cranial injuries, broken arms, torso damage displayed ailments..

-Reworked hintformatting damage recieved is shown as percentage anything 50% or above is considered serious...

-reworked medical if body parts are 30% or more damage you will not slow heal, you can use pain medication at 25%

-Updated description.ext with @ReasonUnknown's edits

-Updated HALs store config with @ReasonUnknown's edits
(- fixed backpack prices
- added ammo for IZh-8 shotgun
- added 296rn drums and belts for MG-42
- increased prices for 50/100/200 boxes of rounds)

-Updated VD's arrays with @ReasonUnknowns edits
(So I replaced those two vanilla crash sites with some wrecks from RHS and Redux
rhs
Land_rhs_mi28_wreck
Land_rhs_mi28_wreck2
Land_UH1H_Wreck_F
rhs_mig29sWreck
Land_rhs_tu95_wreck
Land_Mi8_Open [Redux]
Land_Wreck_Heli_02_Wreck_01_F [vanilla])

-Added new limb damage to playernamespace saver (head, arms, body)

-Fixed multiple healing issues

-Fixed where if a limb or body part would reach 10 or less it would stop healing

-Added "Auto health correction" checker in case other ailments are present (damaged spine, face, etc... THESE DO NOT SHOW) This will auto set your health back to 100% if your arms, legs, head, and body are all okay but you're still low on health...

Ενημέρωση: 26 Οκτ 2021 στις 15:22

Not Alone V6.0.0 patch

-Re-added Base game revive system (advanced variant ~ Extensive wounds will kill immediately)

-Completely reworked Heros Survive system mod is now working externally (mission folder) ~ Custom code for some items ~ the rest is still mod framework

-Reworked Heros survive First aid items, Bloodbags, FAKs, and bandages will no longer heal you (FAKs + Bandages stop bleeding / Bloodbags just give you blood)

-Removed my addactions for healing from bleeding (Obsolete, and was temperary)

-Removed CnP mod, too many objects to filter through, some vehicles had weird "floating" errors in MP

-Replaced all AI across the map with RHS items, all CnP mod items / weapons gone

-Reworked Sawing wood system you now only need to be 10 meters to the closest tree to saw it, fixed possible infinite looping bug...

-Reworked fire starting system some external code broken

-Reworked Can system for HS (what can you use as a can opener) made it so a knife can also be used to open canned food

-Added Painkillers to buy / finding list (painkillers are used to fix broken legs)

-Reworked slowhealing system with help from VD, all the body will slow heal, but if your legs are damaged you will need painkillers to fix them

-Re-added FAK crafting via addaction menu

-Updated random chances -With help from VD-

-Updated some crafting recipes and removed some due to mod changes

-Added some text for ailment status (broken leg / bleeding effect)

-Added EH's for base game item removal, no more FAKs, toolkits, or medikits, all will be replaced with HS or Ravage items (VD's item swapper)

-Added ACE MRE's to food list (greatly increase hunger, expensive)

-Tweaked ravage food items for HS (Still not added, but if found they should now be use-able)

-With help from VD got Broken legs, + fever vars saving, if you logout with a fever / broken leg / or are bleeding you will return with the same ailments...

-Fixed crafting for ghillies script for base benches you can purchase...

-Removed safe zones (new medical system you CANNOT heal while being in them)

-Added painkillers to searchable loot / Bandit camps / AI etc...

-Re-added some missing medical items into VA arrays + DMD missions arrays

Ενημέρωση: 19 Οκτ 2021 στις 16:01

Not Alone V5.9.9 patch

-Added sounds for inventory

-Added VD bleeding system

-Updated HALs store config with @ReasonUnknowns new edits
Added to the sell list
- Regular chemlights
- 8rnd buckshot for M590 Long
- HK416 variants
- Ghillie CSAT Jungle
- M72A2 launcher
- M136 launcher variants
- M3 MAAWS
- HK416 camo variants + M320 attachment
- M14 RIS camo variants
- M2010 ESR camo variants
- M24 SWS camo variants
- M40A5 camo variants
- Mk 18 camo variants + M320
- M249 variants
- M4/A1/Block II + camo + M203 variatns
- M16A4 M203
- Mk 11 Mod 0/EC + camo variants
- Mk 17 variants
- SOCOM 16
- M32 grenade launcher
- Various AKs with GP-25 grenade launcher
- Grenades for GP-25 grenade launcher
- RD-54 backpack + camo variants
- SPOSN Tortila Backpack + camo variants
- Woodland camo uniforms and vests from Contact DLC (NATO & LDF)
- RHS hand grenades
* From the Russian Mod CnP *
- AN-94
- RPK-74M
- T-RPK-74M
- AK-74M-3
- T-AKS-74 (camo)
- Bullpup AK + camo variant
- Saiga 12k
- TGP-A 5.45 silencer
- Aimpoint optic
- Barska Reticle 1x (Red)
- PKP-A optic
- PSO-1 scope
- PSOP 8x42 NVG scope
- Black Rucksack backpack
- Various camo uniforms and vests, some with markings (MVD, FSB, OMON)
Reduced price
- beanies, scarfs, shemags, berets, booniehats [10]
- RHS ZSH-7A pilot helmet [100]
- Pro-Tech SF helmets [50]
Increased price
- enhanced combat helmet [300]
- Granit Suit [900] - Same balistic value as CSAT ghillie suit, but less weight
- Ravage press Helmet [100]
- Pilot helmet LDF [300]
- LMG Mk200 [550]
- Zafir/Negev [550]
- HK121/LWMMG/Navid machineguns [750]
- Vanilla RPK [550]
- Kitbag backpacks [135]
- Bergen backpacks [300]
- Carryall backpacks [200]
- Viper Backpacks [200]
- Vanilla GPS [150]

-Added **NEW MEDICAL SYSTEM** ~ With the great help from VD, with adding his bleeding system I have written more code for the medical bits of the newer patch, upon bleeding if you have the required items to bandage your wounds you will have TWO options "Apply Non-sterile bandage" or "Apply Sterile bandage". If you apply a non-sterile bandage there is a slight chance for infection (roughly 25 - 30%) if you apply a sterile bandage (Disinfectant spray is required) you will NOT suffer possible infection from your wounds, however, please keep in mind if you use a sterile bandage then right after use a Non-sterile bandage, you can still become sick! Also keep in mind there is a slight chance upon using your Disinfectant spray that you will LOSE it! Always keep extras!

-Fixed bug where on reload temperature would return to 37c (doesn't save fever, still current bug being tracked)

-Reduced logout timer to 15 seconds

-Added a lot more base building items to trader

-Removed AIS medical due to extreme latency

-Lowered Zombie damage output

-Removed FAK crafting

-Removed FAKs, and other bloodbags from HALs store

-Removed reviving

-Fix for Bleeding EH stack

Ενημέρωση: 12 Οκτ 2021 στις 17:32

Not Alone V5.9.8E patch (extended)

-Removed VCOM AI, testing differences in latency with certain actions

-Reintroduced Ravage AI gunshot reactions

-Added some ACE items into DMD loot pool

-Removed GF cleanup system (default system still in place base game cleanup)

-Removed light particle source for DMD mission crates (on mission completion)

-Removed redundant filter option + quick save option via radio menu

-Increased difficulty of DMD missions (now at Medium, previously Easy)

-Slightly increased air temperature (hopefully more balance for body temperature dropping)

Ενημέρωση: 11 Οκτ 2021 στις 18:51

Not Alone V5.9.8 patch (hotfix)

-Re-damaged all vehicles on map 'handplaced' due to 3DEN update repairing them all and making them fully fueled

-Removed items from placed T80EU

Ενημέρωση: 11 Οκτ 2021 στις 15:53

Not Alone V5.9.8 patch

-Lowered max Phantoms at NWAF (tweaked some spawner settings)

-Removed pencil + documents folder (would knock over banker counter)

-Added the T80UE + BMP3 late to Diesel fuel list (were taking petrol)


Ενημέρωση: 10 Οκτ 2021 στις 16:57

Not Alone V5.9.7 patch

-Removed secondary module for phantom spawner at NWAF seems two modules creates a "loiter" issue for Phantoms spawned in

-Added GRAD fire's once you have crafted a fire with a lighter or matches - using the ACE menu you can now add wood gathered from around the fire, or leaves to make the fire smoke and signal players (bigger fires last twice as long than basic fires)


Ενημέρωση: 7 Οκτ 2021 στις 19:00

Not Alone V5.9.6 patch

-Credit to @ReasonUnknown for fixing blanks in HALs store config, as well as adding another store list "Launchers"

-Replaced Phantom zones with module spawners rather then awaking non-simulated AI (Phantoms weren't attacking) - The longer you're in a zone the more phantoms that will spawn

Ενημέρωση: 5 Οκτ 2021 στις 19:39

Not Alone V5.9.5 patch

-Removed Timefall module for Remnant mod, noticed particular frame loss at night time in Elektro while raining ~ kept ACE rain drop Effects

-Bumped up spawn distance for Ambient AI from 1000 - 1250 (close) and 1250 - 1500 (far) - Hoping to fix relentless AI spawns in Elektro / other hot-spots

-Updated version number in Briefings tab

-Removed redundant Game logic module for Zeus

-Added rvg blacklist to initserver - Hopefully even less or NO Ravage items will spawn, as they are obsoleted - Also lowered the activation timer for the blacklist to kick into the gearpool module

Ενημέρωση: 5 Οκτ 2021 στις 15:42

Not Alone V5.9.4 patch

-Fixed GRAD banking, it will now save the amount deposited (highly recommended due to money wipe on death)

-Added Marker to Bank location "New Chernarus Republic bank" (same as scrapyard trader)

-Added firebarrels, and other ambient objects to the scrapyard trader / bank