Arma 3
Not Alone
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Ενημέρωση: 27 Φεβ 2022 στις 5:18

Not Alone V6.1.8 hotfix

-Tweaked STALKER ambient sounds to Say3D format for ambient loop rather than playsound (this should makes sounds less aggressive and sound further away, as well as not play them directly above / at the player)

-Re-added tts_emission map sweeper notification with Skull icon (KIA) ~ was supposed to be added last patch

Ενημέρωση: 26 Φεβ 2022 στις 4:21

-Credits update

Ενημέρωση: 26 Φεβ 2022 στις 4:01

Not Alone V6.1.8 patch

-Added more actions / options to Admin Debug

-Reworked secondary HUD to show cold status (will update player on cold status etc...)

-Added radiation to secondary HUD

-Added radiation var + added radiation if player is in a contamination zone (if not wearing proper uniform CBRN / Survival suit)

-Moved MicroDAGR temperature readings to double click inventory rather than inventory menu (much more friendly towards script systems...)

-Added radiation exposure damage

-Made it so you cannot take antirads with a gasmask on

-Reduced HALs trader hold action (to prevent skippy looking load icon)

-Updated HALs store with my items from mod release + added Food section

-Added HS USE scripts for antibiotic packages, pills, caffiene tabs, cafetin tablets / packs, etc...

-Removed EO's ambient animals (reverted to scripts for wild boar VA spawner)

-Updated fishing system (reworked random states, about 40/40% to catch a fish or not catch anything and about 20% chance to lose a hook, spool, or bait)

-Updated battery adding system for Geiger counter (lithium battery type)

-Updated brainscorcher script

-Updated fire building system (you now need matches + kindling to light a fire and you now click the lighter or match to make a fire)

-Added cave loop sounds for caves around map

-Added ReasonUnknowns Ambient environment sounds to ambient loop

-Removed CHR redux soundtrack / Replaced with ReasonUnknowns OST

-Reworked GRAD fire system (re-igniting a fire)

-Updated LARs search system loot

-Tweaked chance of radiation bottle being emptied each use

-Fixed radiation not reverting to 0 if value enters (-)value

-Updated Diwako's STALKER anomalies "bolt item" to a stone that's now purchase-able

-Updated DMD missions loot items

-Added STALKER ambient sounds (occur every 2 - 4 minutes)

-Tweaked EH for rvg item pickup

-Added radiation to player persistency database

Ενημέρωση: 14 Φεβ 2022 στις 19:05

Not Alone V6.1.7 hotfix

-Fixed typo in config for DMD missions

Ενημέρωση: 14 Φεβ 2022 στις 17:58

Not Alone V6.1.7 hotfix

-Fixed config errors trying to grab CUP weaponry in DMD mission configs (should be no more CUP errors for missions) - hopefully no more invisible weapons in reward crates either

Ενημέρωση: 14 Φεβ 2022 στις 1:04

Not Alone V6.1.7 patch

-Reduced searchtime for LARs loot significantly

-Removed LARs search loot GUI handle for wait time (searching is much quicker / efficient)

-Changed cold immersion value for sneezing sound (< 34c)

-Reconfigured scenario intro

-Removed Server donation link in community info tab (obsolete / server is shutdown)

Ενημέρωση: 13 Φεβ 2022 στις 16:53

Not Alone V6.1.6 patch

-Fixed "Check fuel" action popping up on turrets (wrong class hierachy error)

-Added ReasonUnknowns Sounds / Music tracks into mod release and worked them into the scenario

-Added Complete CHR redux music into Ravage tracklist module settings (Audio credits to Dan Tronic)

-Reworked gasmasks to use ReasonUnknowns mask breathing sound effect / As well as rebreathers

-Reworked refueling system players can now ONLY collect fuel Deisel OR Petrol from fuel pumps ONLY, but they also MUST possess a truck or car battery to use the pump

-Reworked re-fueling locations for fuel canisters in HS settings file

-Updated diary entries for refueling info

-Reworked 80% of audio / sounds into mod release requirement (less strain on scheduler and mission config)

-Added immersive sounds to player when they get cold or hot (coughing, sneezing, etc...)

-Added Fuel pump sound when player collects fuel from fuel pump via refilling a fuel canister

-Removed cursor object class id for LARs 'Search' action

-Added wildboar to spawn list + gutting list

-Added slight sleep value to item swapper EH (for one or so lines)

-Reworked animal spawning to 1 animal at a time (more rare encounters, also helps the system with animal animations since too many animals causes some type of animals to randomly freeze and continue to stay that way)

-Re-added Editor based modules for editing terrain objects

-Hopeful fix to fuel stations to remove "refuel" scroll option

-Increased immersion to Gasmasks / rebreathers with Reason's sounds

-reworked delays for sound immersion with masks / hunger due to sounds waiting too long to play after parameters have changed (player changing to not wearing a mask etc...)

-Added Chemical class gear explanation in diary log

-reworked The Reach contamination zone script

-Added simple check to see if player is wearing a gasmask before eating / drinking (also added for MRE's + custom food / pill meds)

-Reduced price of Lockpick sets to 250ru

Ενημέρωση: 12 Ιαν 2022 στις 16:38

Not Alone V6.1.5 patch

-Fixed random Emission storms coming from random directions, they should now only come from the North

Ενημέρωση: 10 Ιαν 2022 στις 13:04

Not Alone V6.1.4 patch (Extended hotfix)

-Fixed Diwako's anomalies ACE actions not loading at all in some instances on logging (Snipped out the init field for the actions, moved them to thier own file and executed via initplayerlocal, each client locally executes the actions by themselves now)

Ενημέρωση: 10 Ιαν 2022 στις 0:39

Not Alone V6.1.4 patch (hotfix)

-Fixed Diwako's anomalies actions not being synced to clients (spawned code rather than calling the functions to clients) code should now be in the scheduler...

Needs more work