Arma 3
Not Alone
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Update: 27 okt 2023 om 12:51

Updated:

  • Updated to newer character data structure
  • Added new POI structures to GRAD's blacklist so they aren't saved

    Removed:
  • Removed all of VD's previous sites, bandit camps, Heliwrecks, shipwrecks, etc...

    Added:
  • Misery POI's, Shoreloot, Heli-wrecks, Campgrounds, and PMC Raids

Update: 23 sep 2023 om 20:57

-Further adjusted ground loot spawning values

Timer for refresh has been reduced to 2.5 hours
Loot spawn distance is now 75m for players
Deletion distance is now 450m for players

Update: 23 sep 2023 om 16:50

Re added radio loop scripts
Adjusted ground loot values
Adjusted fuel trader pricing

Update: 23 sep 2023 om 13:00

Removed:
Secondary weapon script - many secondary weapon mods out there that support this behavior, this way it is no longer forced to players as well.
Starter pistol again, since ground loot framework has been implemented

Update: 18 aug 2023 om 16:56

  • Updated HALs store config (added RPG7 vanilla type + Split
  • Medical items to new Medical trader / Doctor)
  • Updated Rare items array for Ravage loot pool
  • Updated some markers around the map

Update: 5 aug 2023 om 17:51

  • Re-added all vehicles to be locked on server / scenario start
  • Re-added ACE advanced scope usage

Update: 1 aug 2023 om 20:41

  • Reworked loot module options to newer updated settings
  • Tweaked loot probabilites

Update: 21 jul 2023 om 16:39

  • Re added CAU .xml file
  • Lowered Fear value for Psyfield (would get increased too fast in a Psyfield)
  • Added Ravage hoses to HALs store (Now works with siphoning fuel from vehicles)
  • Added Weight penalty
  • Added Temperature penalty

Update: 20 jul 2023 om 12:44

  • Added back .xml file for HALs stroe strings -accidentally removed last patch
  • Re-added GRAD saveplayer money for GRAD persistence

Update: 19 jul 2023 om 19:14

  • Removed GRAD makefire module