Garry's Mod

Garry's Mod

Black Mesa Experimental Weaponry
442 sonuçtan 161 ile 170 arası gösteriliyor
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Güncelleme: 7 Kas 2020 @ 12:41

-Fixed the last skin for the sliding door
-Changed the fuccin CSS hand texture

Güncelleme: 6 Kas 2020 @ 14:02

-Fixed name override conflict when trying to use both HEV suit and oxygen tank
-Oxygen tank now blocks the nerve gas damage type (if anyone uses it that is....)

Güncelleme: 6 Kas 2020 @ 10:44

-Added a franchi spas
-Added recoil to the primary laser entity
-Added force to the rocket engine
-Fixed incredible large range for rocket engine damage
-Fixed being able to trigger the cremator from inside
-Fixed orientation of shredder drums

Güncelleme: 6 Kas 2020 @ 7:33

-The rocket engine is now functional
-Nerfed the lightning gun
-Fixed most doors wire I/O not working
-Fixed QE zapper sometimes reaching victims that it shouldn't hit

Güncelleme: 6 Kas 2020 @ 5:20

-Added some more doors
-Fixed damage sounds still playing from entities even when broken

Güncelleme: 4 Kas 2020 @ 11:59

-Added blasting kit
-Added shredder
-Added grapple hook
-Added rocket crowbar
-Added pathway marker for walls
-Added another laser
-Fixed the wire outputs on the airlock doors
-Fixed some HECU sentry prop collision damage
-Fixed tactical map fire delay and mortar round spawning
-Fixed jump ramp sometimes not working
-Fixed waypoint marker pickup not giving ammo

Güncelleme: 1 Kas 2020 @ 12:32

-Added useable airlock doors
-Added working xen jump ramp
-Added pathway markers
-Added oxy tank to survive an oxygen destroyer event

Güncelleme: 31 Eki 2020 @ 14:28

-Some changes to the oxygen destroyer

Güncelleme: 31 Eki 2020 @ 7:52

-Some changes to the tactical map

Güncelleme: 25 Eki 2020 @ 7:18

-Minor changes to the matter materializer
-Aded physical shake when primary laser and ams hit the ground