Dead Cells
Advanced Alternative Balance
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อัปเดต: 19 เม.ย. 2023 @ 5: 34am

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*Shields

(DLC-RTC) Alucard's Shield / アルカードシールド
- Full-Auto Attack (orig. false) : -> true
- Renew 1st Action (Perfect Parry)
- Renew 2nd to 3rd Atk (Guard and Shield Bash)
Note : The combo is now substantially a two-action composition.
 The first action takes the stance of "Perfect Parry". The grace time is very short compared to other shield parries, but the parry damage on success is also very strong.
 The second action takes a parry stance that is not a perfect, and after the parry grace time expired, perform a melee attack with a shield.
解説 : 実質的に2段構成のコンボになりました。
 1段目は "ジャストパリィ" の構えを取ります。他の盾のパリィに比べて猶予時間は非常に短いですが、成功時の反撃ダメージも非常に強力です。
 2段目はジャストではないパリィの構えを取り、パリィの猶予時間が終了した後は盾による近接攻撃を放ちます。


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*Skills - Power

(DLC-RTC) Bat Volley / コウモリの群れ
- Cooldown (orig. 12s) : -> 6s
- Number of Bats (orig. 10) : -> 5
- Amplitude Height of Flying (orig. 0.15) : -> 0.27
- Bat Flying Duration (orig. 7s) : 15s
- Power (orig. 22) : -> 27.5
Note : I have changed the specifications to emphasize differentiation from "Death Orb".
 In case of this skill. Against the enemy in front, I thought it would be more interesting to have a specification "where depending on the situation the enemy might not be hit (use your head to make better use of the skill)", rather than "using the skill randomly and it will hit every time". Therefore, I increased the vertical swing in flying.
解説 : "死のオーブ" との差別化を際立たせる方針で仕様を変更しました。
 正面の敵に対して "適当にスキルを使うだけで毎回確実に命中する" よりも、"状況によっては敵に命中しない場合もある(頭を使うことでスキルをよりうまく活かせる)" という仕様の方がこのスキルにおいては面白いという考えのもと、飛行の上下の揺れ幅を大きくしました。

(DLC-RTC) Cross / クロス (Richter Mode Ver. / リヒターモード版)
- Changed Name : -> "Cross (Skill) / クロス (スキル)"
- Changed Icon
- Base Price (orig. 2000) : -> 1

(DLC-RTC) Rebound Stone / 跳鉱石
- Color (orig. "Survival") : -> "Tactics" and "Survival"

(DLC-FF) Serenade / セレナーデ
- Maximum number of marks (orig. 5) : 9 -> 10
- Mark Duration (orig. 20s) : 20s (unchanged)

(DLC-FF) Serenade (in-hand) / セレナーデ(手元)
- Maximum number of marks (orig. 5) : 9 -> 10
- Mark Duration (orig. 10s) : 20s (unchanged)
- Add 11th to 55th Action (Special Move)
Note : After the old combo finish, can now perform a new special move that attacks the almost entire screen.
 * Due to the specifications, the time required for this sequence of special move is likely to increase or decrease depending on the frame rate of the game.
解説 : 従来のコンボフィニッシュの後に、ほぼ画面全体を攻撃する大技を新たに行えるようにしました。
 ※仕様上、この大技の一連の動作は、ゲームのフレームレートによって所要時間が増減しやすいです。


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*Affixes

Grenade (Renewed : Explosion at close range) (Original : Launches a grenade / グレネードを投げる)
- Renewed - Possibility of Appearing Affix on Each Items
- - Enabled Melee Weapons
- - - Add (DLC-FF) Transformation / 変形 (Whip Sword secondary ability)
- - Disabled Ranged Weapons
- - - Add Throwing Knife / 投げナイフ

MarioJump (Jumping on an enemy stuns it. / 敵の上でジャンプすると、敵がスタンする)
- Enabled Weapons
- - Add Sonic Boots (Original Name : Meat Skewer / 串刺しの刃)


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*Mutations - Survival

Armadillopack / アルマジロパック
- Cooldown (orig. 3s) : 0s (unchanged)
- Deal damage multiplier (orig. 50%) : 50% -> 25%
- Fixed a mistake where the description was the same as the Acrobatipack. (this mod only mistake)
Note : I made the "rolling parry damage to the enemy" more modest, and made it a mutation that focuses more on "perform shield's guard-effect and supportive-effect, with rolling".
解説 : "ローリングによるパリィで敵にダメージを与える効果" はより控えめにし、"ローリングで盾の防御的効果や補助効果を発揮すること" により主眼が置かれる変異にしました。

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อัปเดต: 19 เม.ย. 2023 @ 5: 33am

อัปเดต: 19 เม.ย. 2023 @ 5: 33am

อัปเดต: 7 มี.ค. 2023 @ 6: 21am

(Probably) Supported to game version "33.0: November-03th-2022"

I rushed to make the mod working (sorry if there are any problems).
The DLC "Return to Castlevania" related elements are still the same as the original for now.
取り急ぎ、Modが動作するようにしました(何か不具合があったらごめんなさい)。
DLC "Return to Castlevania" 関連の要素は、今のところはまだオリジナルと同仕様です。

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*Melee Weapons

Hayabusa Boots / ハヤブサのブーツ
- Renewed 1st and 3rd Atk
- - Add silhouette effect.


Spartan Sandals / スパルタのサンダル
- Renewed 6th Atk (heavy kick)
- - Silhouette effect adjusted.

Somato / 蒼魔刀 (Original Name : Valmont's Whip / ヴァルモントのムチ)
- Renewed 4th Atk
- - Add silhouette effect.
- - Power : 60 -> 68
- - Crit Mul. : 0.85 -> 0.75
- Renewed 5th Atk
- - Startup Time : 0.0166s -> 0.01666s
- - Recovery Time : 0.0166s -> 0.01666s
- Renewed 6th Atk
- - Startup Time : 0.0166s -> 0.01666s
- - Recovery Time : 0.0166s -> 0.01666s
- Renewed 7th Atk
- - Startup Time : 0.0166s -> 0.01666s


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*Ranged Weapons

Glyph of Peril / 死地の魔紋
- Add One of Color : -> "Survival" (Fixed a mistake where changes in past mod versions were not done correctly)

Charge (Original Name : Reload / リロード) (Heavy Crossbow secondary ability)
- Change the description (English only).
Note : Added a note to the description that "using this when the other weapon slot is empty will cause an error".
解説 : 「もう片方の武器スロットが空の状態で使用するとエラーが発生する」という注意書きを説明文に記載しました。


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*Skills - Power

(Crossover: "Guacamelee!") Pollo Power / チキンパワー
- Cooldown (orig. 10s) : 10s -> 7s
- Transform Duration (orig. 3.5s) : 3.5s -> 2.5s
- Chicken Movement Speed (orig. 0.4) : 0.4 -> 0.66
- Jumping Height (orig. 1.2) : 1.2 -> 1.5
- Explosion Power (orig. 45) : 45
- Number of Eggs Laying (orig. 16) : 16 -> 12

(DLC-FF) Serenade (in-hand) / セレナーデ(手元)
- Full-Auto Attack (orig. false) : -> true
- Add 9th Atk
- - Startup Time : 0s
- - Preparation for the 10th attack. This has not performance of attack.
- - Recovery Time : 0s
- Added 10th Atk (old 9th Atk)
- - Startup Time : 0.26s -> 24334s
- Change the description (English only).

Wings of the Crow / カラスの翼
- Rolling Speed Boost and Rolling Distance Boost (orig. +50% -> +33%) : +30% -> +33% (same as original)


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อัปเดต: 8 พ.ย. 2022 @ 5: 46am

All elements became supported to game version "32.1: November-07th-2022"

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*Melee Weapons

Hattori's Katana / ハットリのカタナ
- Dash Attack
- - Power (orig. 190 -> 88) : 142.5 -> 88 (same as original)

(Crossover: "Shovel Knight") King Scepter / キングのセプター
- Cooldown (orig. 0.6s) : -> 0.5s
- Dash Distance and Knock Back Distance (orig. 1.3) : -> 1.82
- Falling Speed after Spin Jump (orig. 1.1) : -> 1

(Crossover: "Terraria") Starfury / スターフューリー
- Legendary Affixes (orig. "DoubleBullets" only) :
- - Add "BetterSecrets" (Secrets found in the walls and ground are of increased quality. / 壁や地面から見つかる隠し要素がより高品質になる)
- 1st Atk
- - Hit Area-Width (orig. 3) : -> 3.2
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. Varies depending on width) : -> 5
- - Hit Area-OffsetCase Y (orig. 0) : -> -1

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*Ranged Weapons

(Crossover: "Katana Zero") Throwable Objects / 投てき物
- Legendary Affixes (orig. "DeepPockets" only) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- Hit Box (Bullet reflection range for the legendary affix "CounterBullet")
- - Hit Area-Width (orig. 0) : -> 4
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. 0) : -> 3
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)

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*Affixes

Grenade (Launches a grenade / グレネードを投げる) (Reworked Effect: Explosion at close range)
- Renewed - Possibility of Appearing Affix on Each Items
- - Enabled Melee Weapons
- - - Add "King Scepter / キングのセプター" (Crossover: "Shovel Knight")

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อัปเดต: 21 ต.ค. 2022 @ 10: 56pm

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*Biomes

Boss Rush / ボスラッシュ
- "Color Choice Room"
- - Changed some object placement. / オブジェクトの配置を一部変更しました。

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*Ranged Weapons

Charge (Original Name : Reload / リロード) (Heavy Crossbow secondary ability)
- Possible Appeared Affixes
- - "MoreDamage" (orig. Can not appeared) : Possible to appeared -> Can not appeared (same as original) (Fixed an error where the change in October 9th was not done correctly)

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อัปเดต: 14 ต.ค. 2022 @ 6: 21pm

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*Biomes

*Stage 6
Forgotten Sepulcher / 忘れられた地下墓所
- Starting Point
- - Item "The Night Light"
- - - Fixed colorless setting in this mod was not given.


*Stage 7
(DLC-FF) The Mausoleum / 霊廟
- "On the way in front of the boss / ボス手前の道中"
- - Changed some terrain. / 地形を一部変更しました。

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อัปเดต: 9 ต.ค. 2022 @ 12: 49am

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*Ranged Weapons

Boy's Axe / 少年の斧
- Full-Auto Attack (orig. false) : true -> false

Money Shooter / マネーシューター
- Possible Appeared Affixes
- - "HeavyStun" (orig. Can not appeared) : Can not appeared -> Possible to appeared

(DLC-TQatS) Gilded Yumi / 黄金の弓
- Possible Appeared Affixes
- - "BackDamage" (orig. Can not appeared) : Possible to appeared -> Can not appeared (same as original)
- - "CannotInterrupt" (orig. Absolutely appeared) : Can not appeared on normally, guaranteed to appear on legendary (unchanged)
- - "HeavyStun" (orig. Possible to appeared) : Can not appeared -> Possible to appeared (same as original)
- - "HeavyCrit" (orig. Possible to appeared) : Can not appeared -> Possible to appeared (same as original)
- - "HeavyDamage" (orig. Possible to appeared) : Can not appeared -> Possible to appeared (same as original)
- - "HeavyDamageRare" (orig. Possible to appeared) : Can not appeared (unchanged)
- - "HeavyDeathThaw" (orig. Possible to appeared) : Can not appeared -> Possible to appeared (same as original)

Charge (Original Name : Reload / リロード) (Heavy Crossbow secondary ability)
- Possible Appeared Affixes
- - "HeavyDamage" (orig. Can not appeared) : Can not appeared -> Possible to appeared
- - "MoreDamage" (orig. Can not appeared) : Possible to appeared -> Can not appeared (same as original)

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*Affixes

HeavyDamage (+20% damage / +20% ダメージ)
- Chance (orig. 200) : 200 -> 40

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อัปเดต: 6 ต.ค. 2022 @ 7: 43am

อัปเดต: 6 ต.ค. 2022 @ 6: 45am

All elements became supported to game version "31.3: October-05th-2022"

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*Biomes

- Fixed a bug where additional placed items as guaranteed Legendaries in this mod did not have the "Colorless" trait.
 このmodで確定レジェンダリーとして追加配置された各アイテムに "カラーレス" の特性が備わっていなかった不具合を修正しました。


Boss Rush / ボスラッシュ
- Overall, shortened the way. Placed teleport stones for shortcuts on some points.
 全体的に道中の長さを短縮しました。一部の地点にはショートカット用のテレポート石を設置しました。
- "Color Choice Room"
- - Partially changed the terrain, created underground space. / 地形を一部変更し、地下空間を追加しました。
- - - In the underground :
- - - - Add item "Rusty Sword (Legendary)", "Beginner's Bow (Legendary)", "Old Wooden Shield (Legendary)", and "Reload (Legendary)".
- - Next Door : -> Deleted.
- "Boss Rush Armory Tubes Room"
- - Add NPC "The Blacksmith's Apprentice"
- - Next Door : -> Deleted.


*Stage 1
Prisoners' Quarters / 牢獄
- "Starting Point"
- - Slightly changed the terrain.
- "Hub"
- - Shortened the length of the way. / 道中の長さを短縮しました。


*Stage 7
(DLC-FF) The Mausoleum / 霊廟
- "On the way in front of the boss / ボス手前の道中"
- - Shortened the length of the way. / 道中の長さを短縮しました。
- "On the way in after the boss / ボス戦後の道中"
- - Shortened the length of the way. / 道中の長さを短縮しました。


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*Melee Weapons

(DLC-FF) Soul shot / ソウルショット (Ferryman's Lantern secondary ability)
- Cooldown (orig. 0s) : 0s -> 0.2s

Flint / フリント
- 1st Atk
- - Cooldown (orig. 0s) : 0s -> 0.2s

Rapier / レイピア
- 1st Atk
- - Hit Area-Height (orig. 0.5 -> 0.8) : 0.5 -> 0.8 (same as original)
- - Hit Area-OffsetCase Y (orig. -0.2 -> -0.1) : -0.2 -> -0.1 (same as original)
- 2nd Atk
- - Hit Area-Height (orig. 0.5 -> 0.8) : 0.5 -> 0.8 (same as original)
- - Hit Area-OffsetCase Y (orig. -0.5 -> -0.2) : -0.5 -> -0.2 (same as original)
- 3rd Atk
- - Hit Area-Height (orig. 0.5 -> 0.8) : 0.5 -> 0.8 (same as original)
- - Hit Area-OffsetCase Y (orig. 0.1 -> -0.1) : 0.1 -> -0.1 (same as original)
- 4th Atk
- - Hit Area-Height (orig. 0.5 -> 0.8) : 0.5 -> 0.8 (same as original)
- - Hit Area-OffsetCase Y (orig. -0.2 -> -0.1) : -0.2 -> -0.1 (same as original)
- Added 5th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : -0.5 -> -0.2
- Added 6th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : 0.1 -> -0.1
- Added 7th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : -0.2 -> -0.1
- Added 8th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : -0.2 -> -0.1
- Added 9th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : -0.2 -> -0.1

Rusty Sword / 錆びた剣
- Legendary Affixes (orig. none) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - Added "RunSpeedOnKill" (Increases your movement speed for 5 sec after killing an enemy. / 敵を倒したあとの 5 秒間は移動速度が上昇する) (unchanged)
- Renewed 1st Atk (Taunt 1)
- - Cooldown : 0.95s -> 1s

Toothpick(Normal) / つまようじ(通常)
- Legendary Affixes (orig. "HeavyStun" only) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - "HeavyStun" (Stuns the victim. / 敵をスタンさせる) (unchanged)
- 1st Atk
- - Cooldown (orig. 0s) : 0s -> 0.2s
- 2nd Atk
- - Cooldown (orig. 0s) : 0s -> 0.2s
- 3rd Atk
- - Cooldown (orig. 0s) : 0s -> 0.2s


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