Dead Cells

Dead Cells

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Aktualizace: 2. dub. 2020 v 6.02

*Boss

Concierge / コンシェルジュ
- Actions
- - "Leap"
- - - Jump Distance (orig. 10) : 0.99 -> 10

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*Melee Weapon

Assassin's Dagger / 暗殺者のダガー
- 1st Atk (unchanged)
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Hit Area-Width (orig. 2.5) : 2.5 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 20) : 20 (unchanged)
- - Breach Bonus (orig. -0.25) : -0.25 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.5 (unchanged)
- - Recovery Time (orig. 0s) : 0s (unchanged)
- 2nd Atk (unchanged)
- - Startup Time (orig. 0.2s) : 0.1s (unchanged)
- - Hit Area-Width (orig. 2.7) : 2.7 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 30) : 30 (unchanged)
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.5 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- Add New 3rd to 4th Atk (2nd Combo Set)
- - Same as 1st to 2nd Attack.
- Add New 5th to 7th Atk (3rd Combo Set)
- - 5th Atk
- - - Startup Time : 0.25s
- - - Hit Area-Width : 4.55
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 35
- - - Breach Bonus : 2
- - - Crit Mul. : 1.5
- - - Recovery Time : 0.1s
- - 6th Atk
- - - Startup Time : 0.2s
- - - Hit Area-Width : 4.55
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 30
- - - Breach Bonus : 2
- - - Crit Mul. : 1.5
- - - Recovery Time : 0.1s
- - 7th Atk
- - - Startup Time : 0.25s
- - - Hit Area-Width : 4
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 45
- - - Breach Bonus : 3
- - - Crit Mul. : 1.5
- - - Recovery Time : 0.2s
Note : Added second and third combo sets.
 DPS is the same as the original, but the third set (5th to 7th attack) has a slightly strong power to stagger "enemy when starting-up attack", and can also attack enemies behind.
解説 : コンボに2セット目と3セットを追加しました。
 DPSはオリジナルと同等ですが、3セット目(5~7段目)は "攻撃し始めの敵を怯ませる力" がやや強く、また背後の敵を攻撃することもできます。

Hayabusa Gauntlets / ハヤブサの小手
- 1st Atk
- - Power : 20.625 -> 20.129
- - Advance Distance : 0.55 -> 0.6
- - Hit Area-Width : 6.6 -> 7.4
- - Recovery Time : 0.05s -> 0.15s
- 2nd Atk (Old 4th Atk)
- - Special Effect adjusted.
- - Power : 20.625 -> 20.129
- - Advance Distance : 0.55 -> 0.3
- - Hit Area-Width : 6.6 -> 7.4
- - Recovery Time : 0.15s (unchanged)
- Old 3rd Atk
- - Deleted.
- Old 4th Atk
- - Deleted.
- 3rd Atk (old 5th Atk)
- - Startup Time : 0.175s -> 0.2s
- - Advance Distance : 0.4 -> 0.2
- - Recovery Time : 0.15s
- 8th Atk (old 10th Atk)
- - Advance Distance : 0.4 -> 0.2
- 9th Atk (old 11th Atk)
- - Advance Distance : 0.4 -> 0.2


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*Ranged Weapon

Alchemic Carbine / 錬金銃
- Added New 7th Atk (Combo Finish)
- - Startup Time : 0.9s -> 0.8s
- - Power : 120 -> 135


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Aktualizace: 29. bře. 2020 v 1.27

*Biome

Supported DLC "The Bad Seed" biomes.

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*Melee Weapon

The performance of the following weapons and skills have been significantly changed.

- Torch / たいまつ
- (DLC-TBS) Flashing Fans / フラッシュファン
- (DLC-TBS) Left Scythe Claw & Right Scythe Claw / レフトクロー&ライトクロー
- (DLC-TBS) Rhythm n'Bouzouki / リズムアンドブズーキ


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*Ranged Weapon

The performance of the following weapons and skills have been significantly changed.

- Alchemic Carbine / 錬金銃
- Fire Brands / 炎の焼き印
- Ice Shard / 氷の欠片
- Throwing Knife / 投げナイフ
- (DLC-TBS) Blowgun / ブロウガン


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*Skill - Grenade

Oil Grenade / オイルグレネード
- Range (orig. 9) : 10.05 -> 9


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*Skill - Power

The performance of the following weapons and skills have been significantly changed.

- Giant Whistle / 巨人の笛
- Lightspeed / 光速 -> "Flash Step"


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Aktualizace: 2. bře. 2020 v 3.45

Supported Game Version "1.7.2: 2020-02-21"

Aktualizace: 26. pro. 2019 v 3.10

All elements became supported Game Version "1.6.2: 2019-12-24"

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*Melee Weapon

Meat Skewer / 串刺しの刃
- Critical Duration (orig. 1.5s) : 1.5s -> 0.5s
- New Attack Data
- - New 1st Atk
- - - Startup Time : 0.2s
- - - Advance Distance : 1.6
- - - Hit Area-Width : 8.67
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 40
- - - Crit Mul. : No Crit
- - - Recovery Time : 0.1s
- - New 2nd Atk
- - - Startup Time : 0.01s
- - - Advance Distance : 0.2
- - - Hit Area-Width : 3.5
- - - Hit Area-OffsetCase X : 0.5
- - - Power : 16.11
- - - Crit Mul. : 1.1
- - - Recovery Time : 0.04s
- - New 3rd Atk
- - - Startup Time : 0.01s
- - - Advance Distance : 0.2
- - - Hit Area-Width : 3.5
- - - Hit Area-OffsetCase X : 0.5
- - - Power : 16.11
- - - Crit Mul. : 1.1
- - - Recovery Time : 0.04s
- - Add New 4th Atk
- - - Crit Mul. : 0.6
- - - Same as New 1st Attack except above.
- - Add New 5th to 6th Atk
- - - Same as New 2nd to New 3rd Attack.
- - Add New 7th Atk
- - - Startup Time : 0.2s
- - - Advance Distance : 1.6
- - - Hit Area-Width : 3.5
- - - Hit Area-OffsetCase X : 0.5
- - - Power : 72.22
- - - Crit Mul. : 0.75
- - - Recovery Time : 0.2s

-The Original Attack Data is as follows. (Version 1.6.2: 2019-12-24 (ea2874ac))
- - 1st Atk
- - - Startup Time : 0.2s
- - - Advance Distance : 1.2
- - - Hit Area-Width : 7.5
- - - Hit Area-OffsetCase X : 0.5
- - - Power : 40
- - - Crit Mul. : No Crit
- - - Recovery Time : 0.1s
- - 2nd Atk
- - - Startup Time : 0.2s
- - - Advance Distance : 0.2
- - - Hit Area-Width : 3.5
- - - Hit Area-OffsetCase X : 0.5
- - - Power : 45
- - - Crit Mul. : 0.9
- - - Recovery Time : 0.06s
- - 3rd Atk
- - - Startup Time : 0.1s
- - - Advance Distance : 0.2
- - - Hit Area-Width : 3.5
- - - Hit Area-OffsetCase X : 0.5
- - - Power : 45
- - - Crit Mul. : 0.9
- - - Recovery Time : 0.06s

-The old version of Attack Data in this mod is as follows. (at 24/11/2019, Game Version 1.5.7: 2019-11-08 (fe5b52a2)
- - 1st and 2nd Atk -> Delete
- - New 1st Atk (orig. 3rd Atk)
- - - - Startup Time (orig. 0.2s) : -> 0.2s (unchanged)
- - - Advance Distance (orig. 1.2) : -> 1.6
- - - Hit Area-Width (orig. 7.5) : -> 8.67
- - - Hit Area-OffsetCase X (orig. 0.5) : -> -1.5
- - - Power (orig. 50) : -> 60
- - - Recovery Time (orig. 0.35s) : -> 0.2625s
- - Add New 2nd Atk (orig. 4th Atk)
- - - Effect Animation was changed (Same as New 1st Attack).
- - - Power (orig. 75) : -> 60
- - - Same as New 1st Attack except above.
- - Add New 3rd Atk (orig. 5th Atk)
- - - Power (orig. 140) : -> 81
- - - Animation was changed.
- - - Effect Color was changed.
- - - Hit Area-Width (orig. 7.5) : -> 9.17
- - - Hit Area-OffsetCase X (orig. 0.5) : -> -2
- - - Same as New 1st Attack except above.
Note : The original performance of Meat Skewer has been renewed in version 1.6.X, and also New Actions (the second and third attacks in 1.6.X) has been added.
 Accordingly, I have also incorporated the original added actions into the Meat Skewer's combo in this mod.
解説 : オリジナルの串刺しの刃はバージョン1.6.Xで性能が一新され、その中で新たなアクション(1.6.Xにおける2~3段目の攻撃)も追加されました。
 それに合わせ、このModにおける串刺しの刃のコンボにも、オリジナルで追加されたアクションを組み込みました。


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*Ranged Weapon

Electric Whip / 電撃のムチ
- 1st Atk
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Range (orig. 6) : 6 (unchanged)
- - Power (orig. 20 -> 25) : 20 -> 25 (unchanged)
- - Recovery Time (orig. 0.12s -> 0.05s) : 0.12s -> 0.05s (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Range (orig. 6) : 6 (unchanged)
- - Power (orig. 20 -> 30) : 20 -> 30 (unchanged)
- - Recovery Time (orig. 0.06s) : 0.06s (unchanged)
- 3rd Atk
- - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - Range (orig. 6) : 7.5 -> 6.9
- - Power (orig. 85) : 85 (unchanged)
- - Recovery Time (orig. 0.3 -> 0.15s) : 0.3 -> 0.15s (unchanged)
- Add 4th to 6th Atk "2nd Combo Set"
- - Same as 1st to 3rd Attack.
- Add 7th to 11th Atk "3rd Combo Set"
- - 7th to 8th Atk
- - - Same as 1st to 2nd Attack.
- - 9th Atk "Combo Finish 1 of 3"
- - - Startup Time : 0.3s
- - - Range : 7.5
- - - Power : 90.66
- - - Recovery Time : 0.05s
- - 10th Atk "Combo Finish 2 of 3"
- - - Startup Time : 0.1s
- - - Range : 8.25
- - - Power : 99.73
- - - Recovery Time : 0.05s
- - 11th Atk "Combo Finish 3 of 3"
- - - Startup Time : 0.1s
- - - Range : 9
- - - Power : 108.8
- - - Recovery Time : 0.2625s
Note : The "second and third combo sets" have been added to the combo, and in the third set, three more powerful combo finishes are performed than before.
 The difficult point of this weapon until now, was its low DPS. However in this mod, if you could successfully combo hits the 9th to 11th attacks, it would be able to exert a reasonable DPS.
 The sound effect of the added combo finish is comes from "the sound effect of the third attack of original Electric Whip when the game version was 1.1.X".
解説 : コンボに2セット目と3セット目を追加し、3セット目では従来よりも強力なコンボフィニッシュの3連発を繰り出すようにしました。
 従来はDPSの低さが難点の武器でしたが、このModでは上手くコンボを繋げて9~11段目を当てることができれば、そこそこの火力を発揮するようになりました。
 追加されたコンボフィニッシュの効果音は、「ゲームのバージョンが1.1.Xだった頃のオリジナルの電撃ムチの3段目の効果音」に由来しています。

Hokuto's Bow / ハクトの弓
- Added 7th Atk
- - Power : 350 -> 700

Pyrotechnics / 火球
- Added 10th Atk
- - Power : 250 -> 300


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*Shield

Bloodthirsty Shield / 血呑みの盾
- Color (orig. "Survival" only -> "Brutality" and "Survival") : "Tactics" and "Survival" -> "Brutality" and "Survival"

Front Line Shield / 前線の盾
- According with the renewal of the original performance, I made it the almost same performance as the original.
 オリジナルにおける性能の一新に伴い、ほぼオリジナルと同性能にしました。
- Damage Absorb (orig. -75%) : -65% (unchanged)
- Performance of old version this mod (at 24/11/2019, Game Version 1.5.7: 2019-11-08 (fe5b52a2))
- - Damage Absorb (orig. -75%) : -> -65%
- - Power (orig. 25) : -> 31
- - Crit Mul. (orig. 1) : -> 1.75
- - Damage Boost Duration (orig. 5s) : -> 7s
- - Damage Boost (orig. +125%) : -> +250%


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*Mutation - Compound Colors

Frostbite
- Colors : "Brutality" and "Survival"
- - Add One of Color : -> "Brutality"
- - Classification (orig. "Survival") : -> "Brutality"


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Aktualizace: 24. lis. 2019 v 6.03

Fixed a bug that there are cases when Bomber's "Sky Dive" to not hit players, even in situations where it should hit player (this Mod-only bug).
ボンバーの "Sky Dive" がプレイヤーに命中するはずの状況でも命中しない場合がある不具合を修正しました(このMod限定の不具合です)。

Aktualizace: 23. lis. 2019 v 20.41

Aktualizace: 15. lis. 2019 v 23.44

Aktualizace: 15. lis. 2019 v 23.20

All elements became supported with Game Version 1.5.X .
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*Biome

The Prison Depths / 牢獄の深部
- Wandering Elite Chance (orig. 20% -> 0%) : 40% -> 10%
- Elite Room Chance (orig. 80% -> 0%) : 90% -> 40%


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*Boss Cell (Difficulty)

Boss Extra Life
- BC 3 (orig. +40%) : +40% (unchanged)
- BC 4 (orig. +85% -> 70%) : +62.5% -> +55%
- BC 5 (orig. +85% -> 70%) : +85% -> 70% (unchanged)

Enemies' Strength (parameter of "mobTier" and "extraTiers")
- BC 3 :
-- Clock Room / 時計部屋
--- mobTier (orig. 33 -> 32) : 32 (unchanged)
- BC 4 :
-- The Black Bridge / 黒の橋
--- mobTier (orig. 28 -> 27) : 27 (unchanged
-- The Insufferable Crypt / 辛苦の安置所
--- mobTier (orig. 28 -> 27) : 27 (unchanged)
-- Clock Room / 時計部屋
--- mobTier (orig. 41 -> 40) : 40 (unchanged)
-- Guardian's Haven / 守護者の安息所
--- mobTier (orig. 44) : 44 -> 43
- BC 5 :
-- The Black Bridge / 黒の橋
--- mobTier (orig. 28 -> 26) : 26 -> 27
-- The Insufferable Crypt / 辛苦の安置所
--- mobTier (orig. 28 -> 26) : 26 -> 27
-- Clock Room / 時計部屋
--- mobTier (orig. 41 -> 40) : 40 (unchanged)
-- Guardian's Haven / 守護者の安息所
--- mobTier (orig. 44 -> 43) : 43 (unchanged)


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*Melee Weapon

Flint / フリント
- 1st Atk
- - Hit Area-Width (orig. 5) : 5 -> 7.5
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -2.5

Hayabusa Gauntlets / ハヤブサの小手
- New 1st Atk
- - Hit Area-Width : 8.8 -> 6.6
- - Power : 20.625
- - Advance Distance : 1.1 -> 0.55
- - Recovery Time : 0.15s -> 0.05s
- Add New 2nd Atk
- - Recovery Time : 0.15s
- - Same as New 1st Attack except above.
- New 2nd Atk -> New 3rd Atk
- - Adjusted animation speed.
- - Power : 12.78 -> 7.668
- - Crit Rate : +80% -> +66%
- - Advance Distance : 0 -> 0.1
- - Recovery Time : 0.1s -> 0.111s
- New 3rd Atk -> New 4th Atk
- - Power : 15.34 -> 9.204
- - Crit Rate : +80% -> +66%
- - Advance Distance : 0 -> 0.1
- - Recovery Time : 0.1s -> 0.111s
- Add New 5th Atk
- - Startup Time : 0.175s
- - Power : 78.76
- - Crit Rate : +90%
- - Advance Distance : 0.4
- - Recovery Time : 0.15s
- Add New 6th to 9th Atk "Four alternate punches"
- - [Even Numbers Attack] Power : 11.502
- - [Odd Numbers Attack] Power : 13.806
- - Recovery Time : 0.1s -> 0.105s
- - Other than above, same performance as New 3rd and 4th Attacks.
- Add New 10th Atk
- - Startup Time : 0.2s
- - Power : 86.636
- - Crit Rate : +95%
- - Advance Distance : 0.4
- - Recovery Time : 0.175s
- Add New 11th to 18th Atk "Eight alternate punches"
- - New 11th Atk
- - - Hit Area-Width : 3.3
- - - Power : 24.25
- - - Advance Distance : 0.4
- - [Odd Numbers Attack (except 11th)] Power : 14.697
- - [Even Numbers Attack] Power : 17.641
- - [11th to 18th Atk] Recovery Time : 0.09s
- - Other than above, same performance as New 3rd and 4th Attacks.
- New 19th Atk (Old 4th Atk)
- - Power : 71.6 -> 143.2
- - Crit Rate : +80% -> +100%
- - Same as Old 4th Attack except above.
Note : It became a Super Repeatedly Attack Weapon, that can hit punches like an Ora Ora.
 First and Second Attacks are short-dash attacks as before, which can be used to "move around to behind the enemy" or "move at high speed".
解説 : パンチの連打をオラオラと叩き込む、超連打武器になりました。
 最初の1~2段目は、従来のように短距離のダッシュ攻撃となっており、敵の裏側に回り込んだり高速移動に使えたりします。

Tentacle / 触手
- 1st Atk
- - Startup Time (orig. 0.3s) : 0.3s -> 0.15s
- - Power (orig. 45) : 45 -> 33.75
- - Recovery Time (orig. 0.1s) : 0.1s -> 0s
- 2nd Atk
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Effect Animation was changed.
- - Dash Speed and Dash Distance (orig. 1) : 1 -> 1.2
- - Hit Area-Width (orig. 3) : 3 -> 6
- - Hit Area-OffsetCase X (orig. -1) : -1 -> -4
- - Power (orig. 65) : 65 -> 48.75
- - Attack Duration (orig. 0.2s) : 0.2s -> 0.5s
- - Recovery Time (orig. 0.3s) : 0.3s -> 0s
Note : Overall actions was speeding up, and the performance was changed to emphasize mobility.
 The dash punch was widen backward attack range, so it is also possible to hit in a unique way other than hitting from the front.
解説 : 全体的に隙を減らし、より機動力重視の性能にしました。
 突進パンチは後方への攻撃判定をより広げましたので、真正面からぶつかる以外の特殊な当て方もできます。

Vorpan / ヴォーパン
- 1st Atk
- - Startup Time : 0.25s (unchanged)
- - Hit Area-Width (orig. 2.5) : 2.5 -> 4
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -1.5
- - Power : 35 -> 17.5
- - Crit Rate : +80% (unchanged)
- - Advance Distance : 0.1 (unchanged)
- - Recovery Time : 0.1s -> 0s
- Add New 2nd Atk
- - Startup Time : 0s
- - Advance Distance : 0
- - Recovery Time : 0.1s
- - - Same as 1st Attack except above.
- New 3rd Atk (orig. 2nd Atk)
- - Startup Time : 0.2s (unchanged)
- - Hit Area-Width (orig. 2.5) : 2.5 -> 4
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -1.5
- - Power : 45 -> 22.5
- - Crit Rate : +180% (unchanged)
- - Advance Distance : 0.1 (unchanged)
- - Recovery Time : 0s
- Add New 4th Atk
- - Startup Time : 0s
- - Advance Distance : 0
- - Recovery Time : 0.1s
- - - Same as New 3rd Attack except above.
- New 5th Atk (orig. 3rd Atk)
- - Unchanged.
- New 6th Atk (orig. 4th Atk)
- - Unchanged.
Note : Compared to original, First and Second Attack became each power has been halved, and instead of each hit twice at a time.
解説 : オリジナルに比べて、1~2段目の攻撃力を半減した代わりに、それぞれ一度に2回ずつヒットするようにしました。


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*Others Unlock Elements

Explorer's Rune / 探索者のルーン
- Necessary Explore-Rate (orig. 80%) : 80% -> 70%


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Aktualizace: 7. zář. 2019 v 6.26

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*Biome

The High Peak Castle / 天上城
- Elite Room Chance (orig. 0%) : 75% -> 0%
Note : It is a possibility that is caused map generating error, so I removed Elite Room in this level for the time being.
解説 : マップ生成時のエラーの原因になる可能性があったため、このステージのエリート部屋をひとまず撤去しました。


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*Mutation - Compound Colors

Open Wounds / 開いた傷口
- Colors : "Brutality" and "Tactics"
- - Add One of Color : -> "Tactics"
- - Classification (orig. "Brutality") : -> "Tactics"

Soldier Resistance / 兵士の耐久
- Colors : "Brutality" and "Survival"
- - Add One of Color : -> "Survival"
- - Classification (orig. "Brutality") : -> "Survival"

Predator / プレデター
- Colors : "Brutality" and "Tactics"
- - Add One of Color : -> "Brutality"
- - Classification (orig. "Tactics") : -> "Brutality"
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Aktualizace: 13. srp. 2019 v 17.13

All elements became supported with Game Version 1.4.X .
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