Arma 3
A3-Antistasi Altis BLUFOR
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Update: 27 Jul, 2018 @ 6:08am

1.2.0 13/07/2018

- IMPORTANT: Added enhaced AI features for the HC infantry squads (under testing).
- IMPORTANT: Added CSAT as PvP faction.
- IMPORTANT: Added more rebel squad recruitment option types.
- IMPORTANT: When AI takes an AI airbase, they will auto take all the nearby resources and factories belonging to the looser.
- Corrected PvP looting.
- Re added rebreathers in enemy seaport ammoboxes.
- Rebels will allways have an update of AI attack destination on major attacks, that update will be quicker if enemy comms are intercepted.
- Solved some locality issues with MP params for HCs.
- MP hosters will have their personal stats loaded.
- MP hosters will be able to add members.
- Armed civilians in CSAT punishments will allways be rebel side.
- In Altis BLUFOR added the right UAV terminal for the arsenal.
- HQ assets will be invulnerable again.
- Carriers wont launch coquering QRFs.
- Corrected server flood when road patrols didnt found where to patrol.
- Workarounded when mission init thinks the player is in the wrong side.
- No assassination missions in case NATO does not have any airbase in the island.
- Convoys can now depart from outposts, more convoy options!
- Extended auto conquer of surrounding zones for battles between AI to captured outposts.
- Solved bug when MP player dismiss AI and has another player in the group.
- Enemy creates now have proper UAV and terminals depending on yur Antistasi faction.
- In vanilla MP rebels start with just SMGs and pistols, not AKs.
- Applied a difficulty coefficient for very populated servers.
- PvP slots wont be available for players that have been playing rebels in the last hour.
- Added a reserved slot for members parameter to be able to book slots for members, up to 100% slots (member only session).
- Fixed server autosave option.
- Built a workaround for strange cases on which players were detected as PvP when they werent.
- Doubled HC slots and increased playable slots for rebels.
- AI won't count as civilians unconscious units while deciding to shoot arty rounds or NAPALM strikes.
- Hopefully solved all the issues related with membership and hosted server environment.
- Fixed: teamkilling option was not working when killing unonscious friendlies.
- Added a message when a rebel player assembles a static weapon which confirms if the weapon will be used or not.
- Bomb run number will be saved and loaded properly.
- HQ asset position and direction is now persistent saved.
- Bulletproofed a bit HQ flag position in case the selected position makes the flag dissapear, so the players will have a chance of repositioning the HQ in a more suitable place.
- Corrected rare bug on QRFs when only tanks where available to retake a zone.
- Players wont be able to garage AI manned vehicles.
- Spotted vehicles marker colors should be ok now.
- Improved infoshare between enhaced AI groups (they will know a bit more if them if some other group has spotted it).
- Removed the "contact informer" mid step, as it seems not fun at all...
- Mil buildings are not used to spawn ambient civvies.
- Aggro implications when conquering / loosing certain territory types.

Update: 13 Jul, 2018 @ 8:18am

Updated tags in Steam

Update: 13 Jul, 2018 @ 8:05am

1.1.5 06/07/2018

- ALTIS BLUFOR VERSION IS OUT ON STEAM: Play against a mix of militia SDK + AAF in Altis (or RHS alike config).
- NEW FEATURE: Battle accelerator for battles very remote to players.
- Fixed the convoys in all the islands.
- Fixed player markers on PvP players.
- PvP players won't be able to loot anything which is not a corpse.
- Fixed init bug in MP starting a new game, but asking to load the old session and JiPing.
- NATO wont attack CSAT on WL 1.
- Removed small error on statistics bar calls.
- AI medics now carry 11 FA kits no matter what mod you use.
- Reverted SP player overriding fatal wound mechanics as it caused major bugs.
- AI wont use smoke in CQB.
- Assassination missions wont auto spawn.
- Unconscious PvP players wont be able to be commanders.
- Players shouldnt be initialised before extremely slow servers.
- In hosted, AI which belongs to the hoster wont provide double refund on personal and faction money on save.
- Optimised a bit mousewheel actions on HQ assets.
- Corrected errors on SP briefing.
- AI will allways paradrop when attacking airbases.
- Solved Move Assets bug.
- Solved Stavros city bug.
- Hopefully destroyed buildings will appear destroyed for everyone.
- Several english mispelling errors corrected thanks to the Github supporting community.
- Reverted error which made tier 1 and 2 NATO have Rambo skills.
- Tier 2 NATO (if exist) instead of lowering the aggro when releasing prisoners, they will join you like CSAT.

Update: 11 Jul, 2018 @ 3:40pm