Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Vanilla: Beastmen)
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Actualizare: 17 dec. 2020 @ 15:11

Changelog Version 2.1.6

- Overhauled all mount ancillaries for the Bloodline Lords, Wight King & Liche Priest (Vampires) so they're now unique and will not conflict with base game equivalents
- Also updated character uniforms as per the above

Actualizare: 11 dec. 2020 @ 4:41

Changelog Version 2.1.5

- unit_set_to_unit_junctions adjustments
- Ancillary adjustments to Arkhan's Tomb Blade
- Liche Priest (Vampires) Spread Untainted Skill has been replaced with Spread Vampiric Corruption
- cdir_military_generator_unit_qualities changes
- cai_construction_system_building_values adjustments

Actualizare: 9 dec. 2020 @ 15:37

Changelog Version 2.1.4

Adjustments

- Recruitment adjustments made to the Gunnery building chain
- Grave Guard Halberds recruitment has been disabled for now (will return at a later date)

Bugfixes

- Vampire Admiral now has a female voice while in combat
- Zombie Pistols & Handgunners should now gain bonuses from skeleton archer red skills correctly

Actualizare: 9 dec. 2020 @ 8:19

Changelog Version 2.1.3

Adjustments

- Arkhan's Level 10 skill Legions of Death now also applies charge bonus +20 to Cairn Wraiths
- Arkhan's Level 10 skill Right Hand of Nagash now also applies recruitment rank +3 to Cairn Wraiths, Skeleton Swordsmen & Spearmen, Zombies and Zombies with halberds
- Each Book of Nagash quest reward now increases Vampire Count unit capacity by +2
- Vortex Victory now increases Vampire Count unit capacity by +5
- Removed redundant database entiries

Actualizare: 9 dec. 2020 @ 6:39

Changelog Version 2.1.2

Bugfixes:

- Fleet Admiral now correctly displays her name on the Lord recruitment panel and on the character UI
- Reduced building costs for the tier 1 gunnery building
- Gunnery Promethians now gain the same bonuses from technology as the Rotting Leviathan to make them the defenders that they should be

Actualizare: 7 dec. 2020 @ 16:12

Changelog Version 2.1.1

Bugfixes:

- Zombies (Pistols & Handgunners) now correctly have unit caps as intended
- Liche Priest (Vampires) now uses a new animation set based on the Empire Amethyst Wizard
- Liche Priest (Vampires) UI Bullet Points now show what the unit actually does

Actualizare: 4 dec. 2020 @ 11:54

Changelog Version 2.1

New

- New Liche Priest Hero with the Lore of Vampires
- Unique Bloodline Traits
- New Vampire Coast Admiral & Wight Lord can now be unlocked via Bloodlines in the technology tree
- New Gunnery building that unlocks Zombies with Pistols, Handgunners, Gunnery Promethians, Mournguls and Rotting Leviathans
- New final technology after unlocking all of the Bloodlines
- Updated building tree to now unlock Crypt Horrors, Vargheists and Terrorghesists
- Updated building tree to now unlock Cairn Wraiths, Hexwraiths and Mortis Engines
- Grave Guard can be recruited from the tier 3 Burial Mound
- Mixu unlocker support has been added

Adjustments

- Black Coach & Varghulf have been removed
- Halls of the Dead now have a tier 3, and unlock Cairn Wraith recruitment
- Arkhan's Minor and Major Walls now unlock recruitment of Fell Bats and increase capacity by +2
- Realm of Souls has been added to all of Arkhan's Vampire Units whith the exception of the Terrorgheists & Mortis Engines
- Hexwraiths now also gain stalk from the technology tree
- Mortis Engine assets have had an overhaul and now have a more Nehekharan ascetic to them
- Zombie stat adjustments
- Followers of Nagash technology node now reduces diplomatic relations with Tomb Kings by -20
- Arkhan's Tomb Blade ancillary now also increases Grave Guard Melee Attack, Defence and Armour
- Removed the poison contact effect from Fell bats and Dire Wolves
- Morgheim Necropolis Landmark increases Crypt Ghoul Capacity by + 8
- Great Boneyard Landmark increases Crypt Ghoul Capacity by + 8 & also provides + 15% Physical resistance to Crypt Ghouls Factionwide once they reach rank 7 or above
- Wight King's Desert Blade now grants Magical Attacks instead of Flaming

Bugfixes

- Secrets of the Dead technology now correctly reduces the penalties associated with negative or missing corruption (actually works)
- Cairn Wraiths & Mortis Engines now have an updated unit card (Thanks to Guv; mod linked below) and they now benefit from red skills that effect cavalry
- Arkhan's Major Walls now correctly apply improved tower projectiles in siege battles



Bloodline Traits

Strigoi
- Ambush Success and Defence Chance + 30%
- Physical Resistance +5% for Ghouls, Vargheists and Terrorghesists
- Vanguard Deployment for the Lord's army

Necrarch Lord
- Research Rate +15%
- Spell Cooldown Rate -25%
- Extra WoM + 25
- Magic Resistance + 10% for Ethereal units

Blood Dragon
- Campaign Movement Range + 10%
- Immune to all Attrition
- Personal Aura Size + 50%
- Weapon Strength + 10% for Cavalry units

Wight Lord
- Enables Magical Attacks for the Lord's army
- Strips local enemy armies of magical resistance
- Expert Charge Defence for the Lord's army

Von Carstein
- Public Order + 2 Factionwide
- Melee Attack + 10 for Fell Bats & Dire Wolves
- Casulty Replenishment Rate + 10%
- Public Order - 5 in an Enemy region

Fleet Admiral
- Armour + 15
- Range + 10% for the Lord's army
- Immune to Storm and Reef Attrition
- Ambush Defence Chance + 15%

Actualizare: 10 iul. 2020 @ 5:11

Changelog Version 2.0.6a

Bugfixes

- necrotect capacity increase now actually increases capacity

Actualizare: 9 iul. 2020 @ 11:13

Changelog Version 2.0.6

Bugfixes

- Nagashizzar now adds the -5 recruitment duration to all of Arkhan's new units

Actualizare: 9 iun. 2020 @ 9:41

Changelog Version 2.0.5

Bugfixes

- Bloodlines script updated to now also work in the Vortex campaign