Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Vanilla: Beastmen)
Näytetään 21–30 / 88
< 1  2  3  4  5 ... 9 >
Päivitys: 10.5.2021 klo 13.30

Changelog 2.2.1 HOTFIX

##Fixed

- Fixed an issue with the incorrect unit_set applying at the incorrect rank level

Päivitys: 10.5.2021 klo 2.42

Changelog 2.2.1 Minor Update

##Adjustments

- Adjusted the technologies Cursed Relics & Unnatural Strength so they now bestow their rank 7 bonuses to only Arkhan's vampiric units
- Armour bonuses increased from 10 to 15
- Missile strength has been replaced with melee attack +5
- Weapon strength bonuses increased from 10% to 15%

Päivitys: 9.5.2021 klo 0.38

Changelog 2.2.1 HOTFIX

##Fixed

- Fixed a bug where vampiric corruption provided by Arkhan's technologies would not apply correctly

Päivitys: 23.4.2021 klo 3.48

2.2.1 Patch Notes

##New

- Updated compatibility with Mixu's unlocker for both Mortal Empires and Vortex campaigns
- New Vault of Nagash technonology node that requires the Vault of Nagash Landmark to unlock

##Reworks

- Reworked Arkhan's level 30 Skill 'First of the Mortarchs' skill so instead of spreading corruption, it now provides a constant resurrect ability to his army, in addition to extra uses of Liber Mortis and Eldritch Blast abilities.


##Adjustments

- Adjusted Halls of Nagash technology bonuses
- Arkhan's Level 30 Skill 'First of the Mortarchs' is now available at level 20

##Fixed

- Fixed minor typos in the technolgy tree
- Great Halls of Nagashizzar landmark now correctly reduces global recruitment time for all of Arkhan's Vampiric units

Päivitys: 7.4.2021 klo 8.13

2.2 Patch Notes

RECOMMEND A NEW GAME BECAUSE OF CHANGES TO THE TECHNOLOGY TREE, HORDE MECHANICS & SCRIPTS

##New

- New ancillaries for Bloodline Lords
- New unique version of Lore of Vampires rework for Arkhan and Liche Priests (Vampires).
- New skill dumps have been added to all Heroes and Lords
- New Horde Mechanic has been added to the Strigoi and Fleet Admiral (credit to smOkin for the script)
- New animations for Arkhan the Black while on foot (spliced in some Amethyst Wizard animations)
- New army abilities
- New skills for Tomb Kings, Arkhan & the Bloodline Lords that boost Arkhan's Vampiric units


##Technology Tree

- Arkhan's technology tree has now been reworked with a brand new UI


##AI

- added in technology paths for the AI Followers of Nagash faction


##Submods

- New Scrap Mechanic Submod - COMING SOON


##Fixed

- Fixed an issue where Maggie's Melee and Ranged skills were not seperated correctly
- Fixed an issue with Immortality not working correctly on Bloodline Lords
- Fixed an issue where the Strigoi's Infinite Hatred & Curse of Vorag skills not locking each other out
- Fixed an issue where the Bale fire building was not buildable in minor settlements
- Fixed an issue with Raise Dead not correctly showing the amount of uses


##Adjustments

- Arkhan's Vampiric units now longer gain any benefits from the red skill tree line. Instead, new skills have been added to all Lords to compensate for this
- Adjusted the description Grave Guard Great Weapons so they now display as Grave Guard (Great Swords)
- Adjusted Garrisons unit compositions
- Adjusted Arkhan's level 10 skills so they now incorporate Loremaster of Vampires & Death
- Adjusted the recruitment of Crypt Horrors, Vargheists & Terrorgheist so they can now only be recruited from the Strigoi Horde buildings, Galbaraz landmark & Morgheim Landmarks
- Adjusted the recruitment of Zombies (Pistols & Handgunners), Mournguls, Gunnery Promethians & Rotting Leviathans so they can now only be recruited from the Vampire Admiral Horde buildings
- Adjusted the Galbaraz Landmark so it now provides +10% Physical Resistance to Crypt Ghouls Rank 7 and above, down from 15%
- Adjusted The Black Tower of Arkhan Landmark so it now provides +5% Magical Resistance, down from +10%
- Adjusted Burial Mound Tier 3 so it now only allows recruitment of Grave Guard & Grave Guard (Great Weapons)

##Removed

- Removed the Wight Kind Lord
- Removed Grave Guard bonuses provided by Arkhan's Tomb Blade ancillary
- Removed unit capacity provided by the Books of Nagash


Päivitys: 8.2.2021 klo 2.12

Changelog 2.1.9 HOTFIX

- fixed a potential crash that could occur after researching the 'Dark Nexus' technology

Päivitys: 26.1.2021 klo 13.14

Changelog 2.1.9

Adjustments

- new effects and changes to Arkhan's unique technology tree
- removed building locks on technologies

New

- Balefire building chain that now spreads vampiric corruption, increases public order and cause extra attrition from vampiric corruption
- Bloodline Lord traits now show the Lord is immortal

Misc

- updated some tables that were out of date
- removed obsolete and no longer used building chains and loc files

Päivitys: 30.12.2020 klo 10.57

Changelog Version 2.1.9

3 new technologies have now been added!
- Dark Creatures
- Guns & Powder
- Dark Nexus

These technologies are located below Legions of Nagash, Flotillas of Death & Undead Battlions and will provide diplomatic bonuses or maluses, public order, vampiric corruption and a cost reduction on certain buildings. These tehcnologies will also require specific buildings to be constructed first.

Adjustments

- updated existing technologies with new effects and text to componsate for the additional new technologies added
- Zombies with swords have now been redesigned and are now dual wielding. Unit card & stats have also been updated to reflect this change

Bugfixes

- Mortis Engine officer rider adjustments

Päivitys: 22.12.2020 klo 1.55

Changelog Version 2.1.8

Hotfix

- fixed broken link preventing advanced magic being selectable on the Fleet Admiral

Päivitys: 18.12.2020 klo 1.38

Changelog Version 2.1.7

- Burial Mound no longer boosts Arkhan's forces by obscene amounts