Kenshi
Guild of Surgeons
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Aggiornamento: 4 gen 2020, 15:29

Updated Unique recruit locations

Aggiornamento: 1 lug 2019, 16:23

This has taken me a while...

-This update contains almost the double amount of dialogue that was in the base mod.

-Three new Outposts, all with a little story and a little something unique about them.

-Two new unique recruits and overhauled dialogue for Spiders. (There's still more I want to do with these three).

-Hints at what's to come up next in this mod.

I hope you all enjoy!

Aggiornamento: 18 giu 2019, 11:45

-Changed up some dialogue.

-Gave Spiders more dialogue.

-Made the Guild co-exist with Holy Nation to stop them fighting as much.

-Changed up the Surgeons squads entirely to just be one type with the capablities of all three. This is to counter the fact that far too many squads sqauds spawn which has been the main complaint. Now it'll be one third as many. I did realise there was another way I could fix this, but I liked this idea better anyway,

Aggiornamento: 6 lug 2018, 12:51

So I made the Guild a bit less hostile to the United Cites. This is due to feedback saying you could make too much money looting them after a battle. Now hopefully they should stop just blindly charging into every city to fight the UN army.

This update also comes with a tweak to Cranks experimental items as they were much too cheap.

Aggiornamento: 6 lug 2018, 12:51

So I made the Guild a bit less hostile to the United Cites. This is due to feedback saying you could make too much money looting them after a battle. Now hopefully they should stop just blindly charging into every city to fight the UN army.

This update also comes with a tweak to Cranks experimental items as they were much too cheap.

Aggiornamento: 6 lug 2018, 6:51

Just a quick update concering the Plastic Surgeon squad.

When asking the plastic surgeon squad about the Guild it eventually lead to being forced to pay for Plastic Surgery. Should now be fixed.

Aggiornamento: 5 lug 2018, 8:48

Aggiornamento: 5 lug 2018, 8:48