Scrap Mechanic

Scrap Mechanic

Camera Controls
Mostrando 1-10 de 12 aportaciones
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Actualización: 1 JUN 2022 a las 7:34 a. m.

Camera roll support (v1.2.0)

Game version: 0.6.0

Changelog
  • Added support for camera roll
  • Fixed camera rotation in "Follow Camera" and "Strict Follow Camera" modes

https://github.com/TechnologicNick/Camera-Controls/releases/tag/v1.2.0

Actualización: 2 SEP 2021 a las 3:19 p. m.

Scripted engines support (v1.1.0)

First update in almost 3 years :)

Game version: 0.5.1

Changelog
  • Added support for the new scripted engines introduced in 0.4 (sorry this took so long)
  • Reworked the Gyro Sensor model to match the look and feel of the 0.4 Logic Gates
  • Improved the rotation set so it's less annoying to place
  • Added arrows to indicate the rotation of the part while placing
  • Regenerated the icon map

https://github.com/TechnologicNick/CameraControls/releases/tag/v1.1.0

Actualización: 5 NOV 2018 a las 10:53 a. m.

Now using player.character:getDirection() instead of sending it from the client to the server.
PoseWeight and UvFrameIndex are now only set client-side, instead of sending it from the server to the client.
Removed unused code.
Optimised a lot of networking.

Actualización: 4 NOV 2018 a las 1:32 p. m.

Removed the power cap of the Gyro Outputs: 90° = 1, 180° = 2

Actualización: 27 OCT 2018 a las 1:41 p. m.

Fixed a bug that would cause the turret to stop working if the seat blew up.

Actualización: 5 SEP 2018 a las 11:11 a. m.

Because a feature was removed you can now connect logic input to an Converter, although this wouldn't do anything.

Actualización: 5 SEP 2018 a las 11:03 a. m.

Should now work with both 0.3.0 and 0.3.1.

Changelog:

  • Fixed a bug where all of the negative converters would have a power equal to the positive converter.
  • Fixed a bug where the closest player to the Gyro Sensor would control it, instead of the player in the seat.
  • Fixed a bug where removing a converter would throw an error.
  • Fixed a bug where the client couldn't see the texture changing.

Actualización: 5 SEP 2018 a las 10:44 a. m.

Reverted because it used a feature that is not available in the default branch (0.3.0) and would only work in the test branch.

Actualización: 5 SEP 2018 a las 10:27 a. m.

Updated to be able to work with 0.3.1

Fixed a bug where all of the negative converters would have a power equal to the positive converter.
Fixed a bug where the closest player to the Gyro Sensor would control it, instead of the player in the seat.
Fixed a bug where removing a converter would throw an error.

Actualización: 1 AGO 2018 a las 11:19 a. m.

Fixed a small bug with the yaw.