Scrap Mechanic

Scrap Mechanic

Camera Controls
Ergebnisse 1–10 von 12
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Update: 1. Jun. 2022 um 7:34

Camera roll support (v1.2.0)

Game version: 0.6.0

Changelog
  • Added support for camera roll
  • Fixed camera rotation in "Follow Camera" and "Strict Follow Camera" modes

https://github.com/TechnologicNick/Camera-Controls/releases/tag/v1.2.0

Update: 2. Sep. 2021 um 15:19

Scripted engines support (v1.1.0)

First update in almost 3 years :)

Game version: 0.5.1

Changelog
  • Added support for the new scripted engines introduced in 0.4 (sorry this took so long)
  • Reworked the Gyro Sensor model to match the look and feel of the 0.4 Logic Gates
  • Improved the rotation set so it's less annoying to place
  • Added arrows to indicate the rotation of the part while placing
  • Regenerated the icon map

https://github.com/TechnologicNick/CameraControls/releases/tag/v1.1.0

Update: 5. Nov. 2018 um 10:53

Now using player.character:getDirection() instead of sending it from the client to the server.
PoseWeight and UvFrameIndex are now only set client-side, instead of sending it from the server to the client.
Removed unused code.
Optimised a lot of networking.

Update: 4. Nov. 2018 um 13:32

Removed the power cap of the Gyro Outputs: 90° = 1, 180° = 2

Update: 27. Okt. 2018 um 13:41

Fixed a bug that would cause the turret to stop working if the seat blew up.

Update: 5. Sep. 2018 um 11:11

Because a feature was removed you can now connect logic input to an Converter, although this wouldn't do anything.

Update: 5. Sep. 2018 um 11:03

Should now work with both 0.3.0 and 0.3.1.

Changelog:

  • Fixed a bug where all of the negative converters would have a power equal to the positive converter.
  • Fixed a bug where the closest player to the Gyro Sensor would control it, instead of the player in the seat.
  • Fixed a bug where removing a converter would throw an error.
  • Fixed a bug where the client couldn't see the texture changing.

Update: 5. Sep. 2018 um 10:44

Reverted because it used a feature that is not available in the default branch (0.3.0) and would only work in the test branch.

Update: 5. Sep. 2018 um 10:27

Updated to be able to work with 0.3.1

Fixed a bug where all of the negative converters would have a power equal to the positive converter.
Fixed a bug where the closest player to the Gyro Sensor would control it, instead of the player in the seat.
Fixed a bug where removing a converter would throw an error.

Update: 1. Aug. 2018 um 11:19

Fixed a small bug with the yaw.