Space Engineers

Space Engineers

Thermal Mechanics (see desc)
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更新: 2018年10月31日 @ 22時14分

Added potential fix for dedicated servers

更新: 2018年10月7日 @ 22時57分

- lessened the amount of metal grids required in starter inline radiators

更新: 2018年10月1日 @ 21時36分

Hotfix 10/01/18
- Fixed starter small inline usijng too much power

更新: 2018年10月1日 @ 21時21分

Update 10/01/18
- Added "starter" inline radiators

更新: 2018年8月25日 @ 0時57分

Hotfix 8/25/18
- Small ship radiators demanded more power than large, fixed that
- Balanced cooling power approriately (hopefully) I'm doing small scale testing

更新: 2018年8月23日 @ 20時33分

UPDATE: 03 : 08/12/18
- Inline Radiators are now more generally effective
- All radiator's target temperature is now 290K
- Lower heat production of thrusters and most terminal blocks, increased reactor heat production

更新: 2018年8月12日 @ 10時38分

- TextHudApi must be loaded before this mod in order for multiplayer to work now.
- Some networking code has been removed and cleaned up.

更新: 2018年8月10日 @ 15時03分

-Immediately found that values were too intense for small ships and proceded to fix them

更新: 2018年8月10日 @ 14時22分

- SAVE A COPY OF YOUR GAME, just in case your current setup cannot support the new tweaks.
- New block! The radiator panel, its more power efficient, but takes up more space. (Centered and offset version) (modelled by Ensou)
- Inline radiators take up much more power, but are more effective in general.
- Maximum safe temperature is now 176 degrees C, after that, you will begin taking damage
- Player heat is being tested, but is not ready for usage.
- General tweaks to balancing, post comments and balancing suggestions in the discussion.

更新: 2018年6月30日 @ 0時22分

- Removed extra emmisives due to mod conflict issues
- Altered the models of the radiators to replace the internal heatsink with vent panels.
- Power consumption is now dynamic based on how much a radiator has to work (VERY USEFUL) (Needs testing)
- Cleaned up some code
- Removed maxtemp modifier