Space Engineers

Space Engineers

Thermal Mechanics (see desc)
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Mis à jour le : 8 déc. 2019 à 20h19

Mis à jour le : 13 aout 2019 à 22h22

Update 08/13/19
- Revisions to cold damage mechanics
- Batteries get turned off, and damaged if charging/discharging.
- Engines get disabled if not already running (WIP)
- Text panels get disabled
- Oxygen Farms are damaged and disabled
- Thrusters are damaged if being used
- Gyros and wheels are disabled

Mis à jour le : 11 aout 2019 à 15h02

Mis à jour le : 8 aout 2019 à 19h06

Mis à jour le : 28 juil. 2019 à 20h24

Mis à jour le : 6 juil. 2019 à 12h39

Hotfix 07/06/19
- Adjusted damage temps in settings cause they were off

Mis à jour le : 6 juil. 2019 à 10h35

Update 07/06/19
- Settings for blocks are no longer in Cubeblocks.sbc, rather Settings.cs
- Small grid radiator panel
- Large grid cooling tower
- New cooling equation
- New data in block information
- Fixed some display readout issues
- New jump drive head production multiplier
- Adjusted many of the base multipliers
- Fixed flux issues inside SessionCore
- Batteries heat prod calc should only be done through their output, not both input and output
- Thermal Components are back! Craft-able in assembler and survival kit
- Adjusted block component requirement, all blocks except panels now require thermal components
- General rebalancing through the additions and changes

Mis à jour le : 12 avr. 2019 à 22h50

Update 4/12/19
- Alien planet is no longer 400 kelvin. Now 319k. Ambient temperature of 45.85 C.
- Added power req multiplier. It is 0.75
- Cooling mult reduced from 1.5 to 1.25

Mis à jour le : 19 mars 2019 à 12h08

- Removed starter inlines
- removed need for thermal component
- added cooling mult in settings.cs
- altered some of the balancing for cooling and damaging thresholds
- added a regulator block structure to allow creation and edit of new blocks in the future
- Next block will probably be a atmospheric only cooler that uses little power
- Next block, if possible will be a heatsink, then conveyor ice cooler

Mis à jour le : 4 déc. 2018 à 14h19

- Lessened heat production of thrusters; now 1.5 instead of 2.5.
- Terminal blocks now begin to turn off when grid gets below -8C.
- Removed explosion effect, it caused ships speed to get set to 0.
- Radiators now show proper power usage.