Total War: ATTILA

Total War: ATTILA

Standalone Supply System
Viser 1-10 af 15 forekomster
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Opdatering: 27. apr. 2021 kl. 6:52

UI

  • Fixed factors of no value being shown
  • Fixed shroud not being shown on first turn

Opdatering: 5. apr. 2021 kl. 14:28

UI

  • Updated introduction explanation

Opdatering: 22. mar. 2021 kl. 18:23

General

  • Fully implemented buildings

Opdatering: 21. mar. 2021 kl. 23:17

Various & Fixes

  • Removed some text from the introduction explanation, because the features are not implemented for this version yet
  • Changed the way supplies are calculated

Opdatering: 21. mar. 2021 kl. 22:54

Balancing

  • Increased siege supply gain
  • Reduced winter supply loss

Opdatering: 21. mar. 2021 kl. 22:34

Version 2.2

UI

  • Reformatted tooltips
Balancing
  • Only regional sourcing is now affected by logistics efficiency
  • Sieges now cause increased supply usage, but also increased supply gain for attackers from plundering
  • Reduced reserve production to be more in line with the lowered supply consumption
  • Adjusted AI reserve production bonus

Various & Fixes
  • Implemented vassal tracking (works only for new vassals for now, starting vassals will be added over time)
  • Implemented sea location tracking
  • Improved performance
  • Fixed post battle supply loss, which was not being applied properly

Opdatering: 13. mar. 2021 kl. 14:17

Various & Fixes

  • Fixed season lookup

Opdatering: 13. mar. 2021 kl. 6:38

Version 2.1 - Factor Update

UI

  • Added supply bar to commander panel
  • The effect of stances on supplies will now be displayed in the summary of stance effects
  • Added force type specific supply notifications
  • Improved various texts
  • Changed icons
  • New armies now show supply levels
Balancing
  • Forces now resupply fully from reserves at garrisons
  • For siege victories, as many reserves as the attacking force can hold will be gained
  • More granular supply levels
  • Supply usage is now in relation to force size
  • Removed global food shortage modifier
  • Reduced extremeness of supply changes
Various & Fixes
  • Implemented technologies, traits, skills, ancillaries, seasons factor functionality (actual factors might be added over time)
  • Added supply level 0
  • All forces participating in a battle gain/loose supplies after victory (even when general died)
  • Added AI modifier
  • Ensured scripts run error free

Opdatering: 9. feb. 2021 kl. 11:49

There was a savegame compatibility issue in an earlier patch. This has now been fixed. All pre-patch savegames should be compatible with the current update.

Opdatering: 8. feb. 2021 kl. 17:19

There may have been an issue when updating, which may have led to old supply effects from pre-patch not being removed. This has now hopefully been fixed.