Arma 3
Kobra Mod Pack - Main
Viser 81-90 af 174 forekomster
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Opdatering: 19. okt. 2019 kl. 21:20

Opdatering: 19. okt. 2019 kl. 20:35

removed all of swop stuff to another mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1393068220

Opdatering: 12. okt. 2019 kl. 0:48

added 268th assets
added black legion assets
fix the turbo tank collision
fix the laat ball turrets burst to be full auto instead
added cogg's commando armor

Opdatering: 27. sep. 2019 kl. 17:09

changlog

- removed most of the 31st assets but keeping the armor designs as promised
- Created the CIS faction to make it easier to find assets
- fixed the nerfed droidika not showing up in zeus
- fixed the dc17y over charged rounds being too weak
- spawnable units now use the proper weapons for 442nd and deserters
- tx130 now carries the proper ammo for infantry
- laat now carries the proper ammo and weapons for infantry
- removed the scorpion
- argon trucks now carry the proper ammo
- 442 box now carries the proper equipment
- redid the dc17m and dc15sa
- redid the dc15a, dc15s, and gl rifles to have properly holo sight
- increase dc15a firerate from 0.22 to 0.18
- added new textures for dc15s
- added new effects for droid weapons
- changed kobra custom droids move to a new faction, CIS
- added garrus's p2 armor design
- added hawkeye's p2 armor design
- fixed droid weapons to have the new holo sight and fully customizable
- added 442nd commando armor

Opdatering: 31. aug. 2019 kl. 23:22

Opdatering: 31. aug. 2019 kl. 23:17

updated
- dc-15a readded the normal 40mm 3 round grenades
- made the z6 as a whole new weapon and lowered the caliber to have 5.56 values
- lowered the fire rate for the dc-15s from 0.06 to 0.1
- Over charged shots for the dc-15y was nerved again
- hit damage: 200 -> 100
- dc-15x magazine count lowered to 10
- dc15x firerate to 60 rpm
- dc15y firerate to 30 rpm
- dc15x and dc15y shots should be much tighter so you don't have rounds flying where they want to.
- redid all of the droid blaster rounds to use the new effects
- added the new blaster effect to the z6
- redid the westar-m5 scope and ammo
- change the sight for the dc15a

added
- new rps-6 rocket launcher with wireguided system
- added more clone trooper based weapons with new settings
- added a droid version of the z6 called the E6Z
- added dc15a training rifles
- redid all of the textures and added camo designs

removed
- 442 jungle camo

known unfixable issues
There are some textures that can't be changed. Already brought this up to the head devs for these issues. If I can figure out how to fix these issues, I'll fix them myself.

Opdatering: 17. aug. 2019 kl. 9:01

released the first version of the new series of weapons, look forward to the other weapons in the near future.

- blaster bolts
- added new effects to make it more "realistic"
- dc15a
- added full auto
- added ubsg version
- adjusted the 40mm versions
- lowered the caliber from 7.62 to 6.5 values
- added a zoomed in feature
- added a marksman version which is 7.62 values
- added a lite version which is lighter and is 5.56 values
- added a MG version which has higher fire rate but full auto only
- fixed the ugl rounds from going too far
- dc15s
- adjusted the full auto from 750 rpm to 1200 rpm
- now has 2 mags types, 30rnd and 60rnd
- added an Airborne version which is weaker and lighter. It fires 45 acp values

Opdatering: 14. aug. 2019 kl. 18:46

fixed 31st aircrafts not showing in zeus

Opdatering: 10. aug. 2019 kl. 1:27

added

- droid night vision chip
- 31st arf team now has stealth camo
- added multiple custom armor for the 31st
- added 442nd custom armor
- added camo varients for the 442nd armor (woodland, desert, and jungle)
- added republic warthogs for any unit
- added republic vanilla based helicoptors and fixed wings (more to come)
- added 442nd vanilla based helicoptors and fixed wings (more to come)
- added 31st vanilla based helicoptors and fixed wings (more to come)
- added Deserter vanilla based helicoptors and fixed wings (more to come)

removed

- removed 442nd commander white colors

fixed

- fixed many naming schemes that was incorrect
- fixed engineer thermal imaging
- fixed helmet attachments to not have thermals

upated

- updated multiple armor designs for the 442nd and 31st

There may be more but can't remember the rest.

Opdatering: 9. aug. 2019 kl. 9:17