Arma 3
Kobra Mod Pack - Main
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Opdatering: 1. maj 2020 kl. 9:58

added:
- static MTT
- static Vulture Droid

changes:
- aat driving system has had some changes and more (still WIP)
- hallways light sources has been removed so the hallways won't light up during the night. Only the lights with the emmission will be visible. The hallways are still in heavy development to make sure performance is as best as possible.
- did some changes to the hmp so now the laser from a laser designator won't go through the model anymore
- did some changes to the laat so the laser from a laser designator doesn't go through the model anymore

Opdatering: 21. apr. 2020 kl. 12:12

added: munificent
added: recusant and the dreadnought version
added: holograms of the providence, munificent, recusant
changed: kobra version of the saber tank now has texture lists

Opdatering: 14. apr. 2020 kl. 20:11

- did some more work on the hallways, but they will still need some more work
- fixed the venator interior not showing properly
- did some fixes for the 70x70 platforms, you shouldn't be falling through it anymore
- added the playable version of the AAT but remember that it is still early in development
- added the providence and the dreadnought version
- rebinerized all of the files for arma's update

Opdatering: 30. mar. 2020 kl. 16:34

Opdatering: 30. mar. 2020 kl. 13:41

- did some fixes for the laat
- added bacta tank. This can heal you via ace, nothing is needed to get it to work.
- changed the saber tank to where my changes doesn't affect every saber tank. If you want my changes, you have to parent off of my version.
- added quasar fire class cruiser
- did some more adjusting to the platforms
- added rx200 hover tank (static)
- added enegy shields
- added ray shields
- the subjugator, venator, and lucrehulk has a version for zeus to play around with
- added little hologram versions of the ships. Not everything is a hologram but it is a good start. I can even implement a hologram of your unit's logo if anyone submits it to me.
- added 2 way hallway with a door

known issues:
- zeus versions of the ships will disappear when you are too far away from the center when you are looking away from the center point. That is an arma issue that I can't fix.
- The zeus versions would pop in-front of you, that is an arma issue.

note for next update: Some of the next few updates might be smaller but I will be concentrating a lot more on the CIS since we are lacking in them so far. I will be working with legion to get as many CIS assets in as fast as I can while keeping good quality.

Opdatering: 18. mar. 2020 kl. 19:05

- fixed the platorms roadway so people will stop sinking into the ground when moving
- fixed the uv mapping for the 10x25 platform
- fixed the argon trucks not showing in the zeus menu
- added concrete cover
- added stimbox
- added the starting foundation for interiors. This is the first brick to something greater
- added the first drink
- updated new editor subcategories to make finding certain objects easier
- droideka was removed since is was never ready
- changed the 44th and black legion laat interior to the default textures

Opdatering: 27. feb. 2020 kl. 13:00

added 796th laat design

Opdatering: 27. feb. 2020 kl. 11:49

- buffed the laat armor so you shouldn't have as much of an issue with the laat fuel leak
- increased the fuel capacity of the laat
- increased the fuel comsumption of the laat
- redid the armor structure of the 44th armor to possibly pass the buff to legion
- capital ships won't show up on zeus anymore
- capital ships pieces are now placable for destroyed ships moments
- capital ships can now be deleted via zeus (add objects to zeus with ares)
- removed custom 442nd armor to make the mod smaller
- removed 442nd vanilla air vehicles
- removed black legion air vanilla vehicles
- added the dp-827 heavy turbo laser as a prop for the venator
- added exhausts to the laat and hmp to allow the plx1 to lock on
- redid the laat impulsor and repulsor system
- repulsor will now shut off once you reach the targeted speed
- rebalanced the fuel drain with the impulsor
- new 44th equipment
- possibly more...

Opdatering: 14. feb. 2020 kl. 15:08

- redid the venator textures
- the venator shouldn't dissappear on you like it did before
- added small props like the radio, small computer, sweeper droid, mse-6 droid
- added platforms in different sizes
- reorganized a lot of stuff in the editor and zeus so kobra related stuff should be a lot easier to find
- added textures for the subjugator
- added textures for the core ship

Opdatering: 5. feb. 2020 kl. 11:56

added impulsor and repulsor script to the laat
pylons is defaulted to the pilot
added two holo tables for bases