Garry's Mod

Garry's Mod

Gredwitch's Emplacement Pack
Showing 21-30 of 51 entries
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Update: 19 Jul, 2019 @ 2:48pm

None Provided

Update: 19 Jul, 2019 @ 10:25am

None Provided

Update: 19 Jul, 2019 @ 10:14am

None Provided

Update: 26 Jun, 2019 @ 12:39pm

None Provided

Update: 17 Apr, 2019 @ 5:54am

None Provided

Update: 9 Apr, 2019 @ 5:05am

  • Added a Phalanx CIWS
  • Added a Flakzwilling 40
  • Added HAB Physbullet compatibility
  • Cleaned up the view calculation system
  • Fixed the bad aimsight views on some guns
  • Fixed shooting sounds not playing when manual reload mode is enabled
  • Increased the gun sounds' audio level
  • Optimised the bot mode
  • Optimised the MGs' shoot function

Update: 20 Mar, 2019 @ 12:25pm

  • Fixed an error due to a missing value

Update: 20 Mar, 2019 @ 7:19am

  • Rewrote the addon from scratch:

  • Added a 37mm Flak 36
  • Added a RPK
  • Added a MG3
  • Added a Kord
  • Added a Breda 35
  • Added an aimsight / view mode sysetm
  • Added a bot mode (I will make it for cannons ASAP because they don't have it yet)
  • Added a message to tell you that you're not using the right shell type / caliber in manual reload mode
  • Added editable properties
  • Added client-side shoot sounds
  • Changed the MG34 sound
  • Fixed the Flak 37 / the 6pdr / the M777's origin
  • Fixed the seatable emplacements going through the ground and fucking up (spin bug fixed basically)
  • Fixed the MGs' belt showing only after the reload animation ended
  • Fixed the missing M1919 belt model
  • Fixed your hands being empty after leaving an emplacement
  • Made the mortars looking a bit more realistic
  • Made the reload animations in cannons single
  • Made the 50mm KwK and the ZSU-23 unseatable due to issues
  • Made shoot animations for all of the cannons
  • Remade the Nebelwerfer 41
  • Removed useless hooks
  • Removed the simulated physics - you can now use the emplacements in vehicles
  • Removed code-made recoil (I might add it back later)
  • Updated the shoot sounds so they match the fire rate of the weapons
  • A bunch of things that I forgot about

Update: 23 Feb, 2019 @ 2:34am

  • Fixed recoil being too big on some guns
  • Fixed some seatable turrets not rotating the good way
  • Fixed the ZPU-4 1949 having time-fuzed rounds
  • Updated the autorun code so you get better warnings if you have missing content
  • Updated the particle effect spawning system
  • Removed useless textures

Update: 16 Dec, 2018 @ 6:42am

  • Added options to invert the X and Y axis in seatable emplacements (thanks to luna)
  • Fixed the seats in general
  • Fixed missing 152 and 155mm shells in the ammo box
  • Fixed the ZPU-4 (1949) shooting itself
  • Fixed the Bofors' tracers being green
  • Optimised the calcview hooks in seatable emplacements