Garry's Mod
GM_HL1_Lily_BlackMesa_Redone
Показані результати 11–20 із 22
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Оновлено: 31 груд. 2019 о 2:31

Kind of a big update

-Added thumbnails

-Xen textures no longer sound like plastic

-Purplish/reddish hallway in the warehouse has been changed completely to a storage hallway

-Fixed a nodraw where it shouldn't have been

-Teleporters now use an actual beam instead of a solid brush

-Added noise to teleporting, to be consistent with PostDisaster_Redo

-General fixes

Оновлено: 7 листоп. 2018 о 18:21

Big update.

-Added an old version of the map. (gm_hl1_lily_blackmesa_march29)

-Fixed NPCs not using the stairs in the yellow outside building

-Fixed floating crystal cluster in Xen

-Fixed misaligned textures on an elevator

-Fixed unused outputs on Fenton Portal buttons

-Fixed NPCs being able to open button-based doors just by touching them

-Fixed top prison doors having longer delayed closing than bottom prison doors

-Added some detail to guard booth and supply depot, where the long jump modules are (Thanks to Raven for ideas)

-Surface tram doors now only close when the tram gets on the spinning platform

-Added continuity to Training_Redone (As well as an area from it)

-Added railings on the side of rotating platform areas on surface (as opposed to just underground)

-Added a catwalk overlooking one of the spinning platforms

-Added ability to blow up the explosives in the shed

-Hopefully optimized the map a bit by lowering the amount of brushes in some areas (You won't notice a difference in geometry.)

Оновлено: 23 черв. 2018 о 21:15

Replaced magic staff model with brushes.

Оновлено: 23 черв. 2018 о 19:12

General Update

Оновлено: 23 черв. 2018 о 18:12

General Update

Оновлено: 12 черв. 2018 о 17:51

Hopefully fixed missing staff texture.

Оновлено: 23 трав. 2018 о 16:30

Kinda major update.


-Added AI nodes to every area EXCEPT old Sector L, warehouse, and yellow striped area along track.

-Removed crystal holder from gravity gun lab

-Made almost every lab door openable by both +use and touching

-Minor geometry/texture fixes

Оновлено: 19 трав. 2018 о 13:24

HEV Suits hopefully don't go in the floor anymore.

Оновлено: 19 трав. 2018 о 10:36

Fixed missing sign.

Оновлено: 19 трав. 2018 о 10:28

Fixed missing crates.