Torchlight II

Torchlight II

Lore Loading Tips (v.4)
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Uppdatering: 13 apr, 2013 @ 10:11

Published v.4

Initial release.

Uppdatering: 13 apr, 2013 @ 10:11

To add the features of this mod to your own mod that conflicts (because you made changes to GLOBALS.DAT) replace the LOADINGTIPS section of your GLOBALS.DAT file with the following section:


[LOADINGTIPS]
<TRANSLATE>TIP:“If a problem is too big to fix...one must break it into smaller problems.”
<TRANSLATE>TIP:“Enough talk! Gold and glory await!”
<TRANSLATE>TIP:“Ember is dangerous to the untrained hand—and deadly in mine.”
<TRANSLATE>TIP:“The Empire would like to pretend people like me don't exist—and yet, here I am.”
<TRANSLATE>TIP:With the Estherians' Ember, the Ezrohir eventually perfected their own process for encasing souls in suits of armor.
<TRANSLATE>TIP:The Ezrohir gained immortality - but the corrupted ore burns out over time, and the Ezrohir die unless they can procure more Ember.
<TRANSLATE>TIP:As the dwarves' power waned, the races they had subjugated rose up and decimated them, sacking their glorious cities and plundering their precious Ember-powered machines.
<TRANSLATE>TIP:All that is left now of the once-mighty dwarven empire are their dead, grotesquely animated by the corruption of Ember, and their wondrous machines.
<TRANSLATE>TIP:Most of these raiding parties consist of a few dozen bear-men, but a veritable army of Sturmbeornen has recently arrived in the Estherian Steppes.
<TRANSLATE>TIP:Led by the fearsome warlord, General Grell, the Sturmbeornen push ever nearer the Enclave, the last city of the Estherians.
<TRANSLATE>TIP:After dwarven civilization collapsed, their oldest enemies, the Varkolyn, crept from the shadows, claiming the ruined keeps and palaces as their dominion.
<TRANSLATE>TIP:For centuries afterward, the Varkolyn ruled over the dwarven ruins, making war on their neighbors and preying on anyone who strayed within their territories.
<TRANSLATE>TIP:Ultimately, they failed to grow their civilization: The First Great Varkolyn Empire was also the last.
<TRANSLATE>TIP:...But their operation was plagued with accidents and unexplained disappearances, and the loggers took to calling the forest "Widowmaker Woods."
<TRANSLATE>TIP:The Empire eventually lost contact with the sawmill. Years passed, and the Empire declared the loggers all missing or dead.
<TRANSLATE>TIP:The latest expedition to the sawmill found no sign of the missing loggers, aside from deep scratches insides some of the buildings, and an ominous howling from the woods ...
<TRANSLATE>TIP:Centuries ago, the Zeraphi abandoned their frail, mortal bodies for forms of pure energy, achieving effective immortality.
<TRANSLATE>TIP:As each Zeraphi tired of physicality, he journeyed to the sacred Underworld, where his body would be converted, and his essence encased in alchemically-treated wrappings.
<TRANSLATE>TIP:The Manticore has claimed the ruin's deepest reaches as its shadowy domain, an underground aerie from which it periodically emerges to hunt.
<TRANSLATE>TIP:The mighty cannon has been a fixture of Imperial military tactics for centuries, but it is only within recent years that it has found new popularity as a handheld weapon.
<TRANSLATE>TIP:Fist weapons quickly caught on with the criminal element of the Empire, but Berserkers are still their undisputed masters!
<TRANSLATE>TIP:Aficionados maintain that great weapons require more skill to wield properly than other weapons, and are considerably more effective in the hands of a true expert.
[/loadingtips]