Kenshi
Zombie Apocalypse
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Update: 24 May, 2018 @ 9:04pm

Zombie chainmail should now cost something to produce. It was accidentally set to having steel bars as ingredients but requiring other parts to craft and thus was free.

Update: 23 May, 2018 @ 11:18pm

Zombies now spawn with injured legs so they can limp. These injuries will sadly heal over time but nothing can be done about that. Runners should no longer go 40 miles an hour.

Zombie hunter squads can be found in the swamps and carry a bounty with the holy nation as they are known for unholy experimentation and research. In addition a militia should now spawn in The Hub and will guard the town and heal strangers. This will be added to other locations over time if it's implementation is successful.

Update: 23 May, 2018 @ 11:13am

Price Nerfs

Update: 22 May, 2018 @ 2:51pm

Stalker update: New zombies that have similar stats to brutes but can move fairly quickly. A rare spawn and only in a few areas.

Update: 22 May, 2018 @ 2:05pm

Intelligent Infected are exceedingly rare now. Zombies also rarely spawn in Fog islands and only in small groups, due to being at war with the Fogmen.

Update: 22 May, 2018 @ 12:16pm

Tade cultures tweaked, good luck selling those zombie parts now. Also fixed an issue where zombies had 45 organs and not 4. Fat Fingers MVP.

Update: 21 May, 2018 @ 6:02pm

Changed stack sizes of zombie loot to 100 so they hopefully have all their items show up now.

Update: 21 May, 2018 @ 8:45am

Added a bounty and unique infected. If anyone knows the reference then bonus points.

Update: 21 May, 2018 @ 7:54am

Update: 21 May, 2018 @ 12:30am

Patched the hulks out. They were too tough and wiped out UC towns easily. I was lazy and only set them up as a chance for 1 to spawn in mega hordes instead of giving them a unique squad. When I edit the Biome homeless spawns I'll add them back in to unpopulated areas.

Npc's are just too stupid to fight hulks with crossbows and get roflstomp jump kicked.