Torchlight II

Torchlight II

Noddyngineering!! (v.830)
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Opdatering: 31. aug. 2014 kl. 13:08

Published v.830

Increased drop range for all SOB pieces. Was set as 1-10 which woudl kinda make the armor impossible to find after 10

Opdatering: 1. jan. 2014 kl. 22:57

Published v.829

Removed the art change to Rapid shot outlander.
The laser fire should only work with Mechanic skills now.

Opdatering: 6. nov. 2013 kl. 2:08

Published v.827

Removed some other conflicting additions to spawnclasses that I was playing with.

Opdatering: 6. nov. 2013 kl. 1:54

Published v.826

Fixed old issue with old effect on single handed Lsabers

Opdatering: 6. nov. 2013 kl. 0:52

Published v.821

Changed loadout on riot and storm trooper pets added back the judge style shoulders

Opdatering: 4. nov. 2013 kl. 5:40

Published v.819

Removed conflict with other classes.

Opdatering: 4. nov. 2013 kl. 5:31

Published v.819

What it does (afaik):
Adds two new pistols, Desert Eagle and Lawgiver.
Adds two rifles, Assault and Bolter.
Adds Armor inspired by Judge Dread, Ghost in the Shell and a draft 40k Sisters of Battle armor.
Adds a player ui which has slots that allow for costuming, visible and invisible armor (note the stats still count OP probably but use at your own descression.
Adds a pet ui which allows you to costume the humanoid pets supplied.
Adds humanoid pets which have a random appearance each time, can be equiped with armor and weapons, pet limitations apply. Eg. base stat items are pointless on pets and weapon damage is wonky.
Adds a new class: Steampunk Lawman/Tech priestess, inspired by Judge Dread/Ghost in the Shell.
Adds a new hair style, pc model and texture to support my idea of G.I.T.S assets.
Adds ranged weapon projectile, the blaster bolt, to the new items. Fire and forget projectiles much like Diablo 3. Which allows the projectile deflection skill to have a bit more meaning.
Adds a cool tooltip bug via pets having items they shouldn't have, afaik its a limitation of the engine. Pets were never supposed to wield assault cannons!

With all mods a new game is suggested, mainly to use the new class!
Ajusting mod load order will allow the use or disuse of various ui changes.
This is a work in progress, but I find it fun so I shared.
Balanced.. probably not
Conflict.. Most changes should stand alone. The UI elements which WILL conflict with mods changing pet &player UI.

I play this with Endless Dungeon mod, for giggles and because its awesome!
There are probably other changes, but its been an odyssey to get here so enjoy.
Comments/Suggestions welcome ofc. :)

Enjoy

Panzakat




Thanks to
Phan Jam, and Sixshot for thier interest in some of the stuff I do.

Opdatering: 4. nov. 2013 kl. 1:58

Published v.818

What it does (afaik):
Adds two new pistols, Desert Eagle and Lawgiver.
Adds two rifles, Assault and Bolter.
Adds Armor inspired by Judge Dread, Ghost in the Shell and a draft 40k Sisters of Battle armor.
Adds a player ui which has slots that allow for costuming, visible and invisible armor (note the stats still count OP probably but use at your own descression.
Adds a pet ui which allows you to costume the humanoid pets supplied.
Adds humanoid pets which have a random appearance each time, can be equiped with armor and weapons, pet limitations apply. Eg. base stat items are pointless on pets and weapon damage is wonky.
Adds a new class: Steampunk Lawman/Tech priestess, inspired by Judge Dread/Ghost in the Shell.
Adds a new hair style, pc model and texture to support my idea of G.I.T.S assets.
Adds ranged weapon projectile, the blaster bolt, to the new items. Fire and forget projectiles much like Diablo 3. Which allows the projectile deflection skill to have a bit more meaning.
Adds a cool tooltip bug via pets having items they shouldn't have, afaik its a limitation of the engine. Pets were never supposed to wield assault cannons!

With all mods a new game is suggested, mainly to use the new class!
Ajusting mod load order will allow the use or disuse of various ui changes.
This is a work in progress, but I find it fun so I shared.
Balanced.. probably not
Conflict.. Most changes should stand alone. The UI elements which WILL conflict with mods changing pet &player UI.

I play this with Endless Dungeon mod, for giggles and because its awesome!
There are probably other changes, but its been an odyssey to get here so enjoy.
Comments/Suggestions welcome ofc. :)

Enjoy

Panzakat




Thanks to
Phan Jam, and Sixshot for thier interest in some of the stuff I do.

Opdatering: 4. nov. 2013 kl. 0:38

Published v.817

Opdatering: 18. maj 2013 kl. 0:01

Published v.620