ARK: Survival Evolved

ARK: Survival Evolved

GYROSPHERE
Showing 31-40 of 71 entries
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Update: 4 Mar, 2019 @ 4:38am

- Customized cursors for config panel.
- Fixed stations appearing miliseconds delayed after they are loaded.

Update: 3 Mar, 2019 @ 8:53am

- (Singleplayer) Fixed stations not appearing when reloading a save game.

Update: 26 Dec, 2018 @ 4:38pm

- Added editable text box for manual search to the Safety Guide and Configuration menu.
- Added Primal Game Data dino entries and additional PGD dino entries to the configuration menu. Modded creatures will be added when existing in the map.
- Increased maximum value of Walk Speed Multiplier from 4.5 to 9.5 and Run Speed Multiplier from 5 to 10.
- Fixed UI dino entry reading 'None'.
- Fixed driver having no additive animation.
- Fixed Gyrosphere driver blink in T-Pose before returning to his/her normal riding position when swapping from First-Person-View back to Third-Person-View.
- Minor UI adjustments.

Update: 25 Dec, 2018 @ 4:52am

- Fixed "Raise ^", "Lower v", "Lock height" not disappearing after height has been locked.
- Fixed "Raise ^", "Lower v", "Lock height" just visible for hostile players.
- Fixed engine boot up sound not playing.
- Reduced "Raise ^", "Lower v" height adjust by 2 UU. (Unreal Units. 1uu => 1cm)

Update: 23 Dec, 2018 @ 3:57pm

- Overhauled Configuration User Interface
- Added "Safety Guide" UI to Multi Use Wheel of non-admins to allow them to check which creatures can see them through Primal Invisibility and what minimum distance was set by server owner(s).
- Added "Maximum Health" setting to the config UI.
- Added "Total Inventory Slots" setting to the config UI.

Update: 6 Dec, 2018 @ 9:14am

- Fixed Gyrosphere Station's occupied state (extended pole) synchronization.

Update: 5 Dec, 2018 @ 5:36pm

- Added "Raise ^", "Lock height", "Lower v" to the multi use menu of the Gyrosphere Station to help fix a wrong anchor height manually that can occur on custom structures with the attach point slightly more buried or raised.
- Improved synchronization of the Gyrosphere Station's components and render states. Newly joined clients are immediatelly synchronized.
- Improved performance of the Gyrosphere Station. Dynamic visuals are now created at object construction rather than after it. The maintenance audio is now part of the animation handle and will properly play and stop.
- Fixed hostile Gyrospheres being able to park on and be maintained by allied Gyrosphere Stations or vise versa.
- Fixed bad background material of the Gyrosphere seat numbers.

Update: 2 Dec, 2018 @ 7:25pm

- Fixed vehicle numbers above 99 displaying out of region.
- Fixed cave detection for bPrimalInvisibilityInCaves.
- Fixed fDelayTimePrimalInvisbility not delaying the works of the buff.

Update: 2 Dec, 2018 @ 5:21pm

- Added vehicle counter that manages the digits that are displayed on the seats and the level based on vehicle entry of total Gyrospheres owned by a tribe. Gyrospheres spawned after one that has been destroyed will take on the vehicle number of the destroyed Gyrophere first before newer ones are appended to the total count.
- Increased Gyrosphere Station's default storage slots from 36 to 50.
- Fixed Riders shadow appearing in T-Pos while in FPV.

Update: 26 Nov, 2018 @ 9:43pm

- Fixed projectiles inflicting zero damage on the Gyrosphere vehicle. It will no longer soak up infinite ammunition from turrets in PvP.
- Added smudges to the glass which appear and dynamically increase over time and are cleaned when fully repaired by the Gyrosphere Station.