Arma 3
Star Wars Opposition Compositions
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Update: 4 May, 2018 @ 9:19am

Initially *republished* to steam.

Had an accident with the enter key which removed it from the workshop.(will reupdate content descriptions in an hour or so)

========Contents========

==Set Pieces==

-Mining Complex:
Created with rappelling and quick switching between levels in mind, this was mostly a test. There are a few secrets and hidey-holes for practicing CQC (...and terrorizing unwatchful players). I left the area near the entrance open for customization (i.e., custom buildings, objectives, anti-air, etc.).

Note: The hangar in the rocks is for interceptors and HMP-gunships only. To compensate, I included Laat insertion points behind the rocks, the platform near the cranes, or the customizable entrance.

==Structures==

-Republic Forward Command:
Inspired by the forward command in Ep. II, and lack of one in the mod, I decided to include one. It's not perfect, but it's okay.

-Generic Command Building:
Just a generic building. Mostly a test. It has two levels and can be customized.

-Republic Medical Tent:
Created when inspired by the 501st RPs in Mos Eisley. I tried to get a feel for what a temporary infirmary near the front would be like.

==Misc==

Barricades:
-Urban (x2)

Gun Racks:
-Republic
-Rebel