Overgrowth
Xargock's Arena Pack
Mostrando 1-10 de 18 aportaciones
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Actualización: 6 ENE 2019 a las 3:39 p. m.

This update corrects an issue in the Pit of Eternal Doom where fire walls were not acting correctly, and also includes a number of visual improvements around lighting, adds motion to ceiling flames, and adds decoration to the shrine using the newly available assets in Overgrowth. I hope you like it! More level concepts on the way, just need to find some more time to properly make them.

Actualización: 22 NOV 2018 a las 10:55 p. m.

New Endless level added! Cinder Courtyard Escape - fight off the raiders, save the town! Let me know what you think!

Actualización: 15 NOV 2018 a las 1:41 a. m.

Big update content and file-size wise!

Added and implemented bat and raven characters (created by Le Petit Docteur)

Added and implemented zombie characters (created by TwoWolves)

Implemented levels including rabbit skeleton characters (created by RagdollZombie)

Added and implemented a script system for spawning endless enemies (created by Xephelium) - much more to come on this front!

Added Haunted Farm - a spooky dream world (or is it??) where monsters from within and without rise up to destroy the living!

Added Pit of Eternal Doom - where doom is indeed eternal for any foolish or unlucky enough to enter.

More to come!!!

Actualización: 5 AGO 2018 a las 7:22 a. m.

Minor update - correcting an issue where I updated a test level, and thought I was updating the actual playable level :) oopsie!

This is/was a very stable version in which everything works. (Juuuuust incase I need to revert back to this :) )

Actualización: 4 AGO 2018 a las 4:36 p. m.

Minor update, small changes to Dock Battle, including cover art and a load screen. Last update for a couple weeks probably - moving soon!

Actualización: 24 JUL 2018 a las 7:20 p. m.

Adding experimental level to test/set up improvements.

Actualización: 22 JUL 2018 a las 9:06 p. m.

This very minor update *should* improve collision paint in all levels that have ramps and ramp-like areas; this means improved mobility for the player and ai's when crossing slanted surfaces.

Actualización: 17 JUL 2018 a las 8:13 a. m.

This update heavily improves the Block Trainer setup, after some feedback.

Actualización: 15 JUL 2018 a las 8:00 p. m.

This update adds another tutorial level that goes into great detail about dodging and blocking, and how to survive combat weapon matches. Knowledge is power, and with the knowledge contained in this tutorial, you can gain the power to crush your foes with your mighty not-dying-horribly-in-weapon-match-ey..ness. Enjoy! I'll likely also be releasing a version of this as a stand-alone mod, so that more people will see it pop up on the workshop and can benefit from its existence. Feedback is always welcome! More to come!

Actualización: 11 JUL 2018 a las 8:01 p. m.

Exciting update! Level hotspots are now in all levels, fixing the issue with having to wait for matches to end when you are down, but your team is still up. Also, a new level! This level uses a new modification of the arena script that allows enemies to not notice the player immediately on spawn - it still has work to be done, since enemies can't patroll around just yet, but test it out and let me know what you think of the core concept! More to come!