Torchlight II

Torchlight II

Nethermancer Class (v.5568)
Viser 61-70 af 89 forekomster
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Opdatering: 26. maj 2013 kl. 1:02

Published v.1926

---Additions---

-None

---Changes---

-Slightly reduced the mana cost of Void Barrage.

---Fixes---

-None

Opdatering: 26. maj 2013 kl. 0:55

Published v.1925

---Additions---

-Completed Void Helix! Launch whirling blasts of dark matter that explode on impact. This spell passively charges up power while not being cast, causing the first shot to deal more damage in a larger area. Tier 1 increases the maximum charge level. Tier 2 causes a second shot to begin charging after the first is full. Tier 3 increases the charge rate.

---Changes---

-Moved Animus Blast to tier 5.

-Moved Festering Bulwark to tier 3.

---Fixes---

-None

Opdatering: 23. maj 2013 kl. 22:34

Published v.1906

---Additions---

-Nether Phase completed! Step through a spatial rift, teleporting to the target point and briefly gaining protection against missiles. Tier 1 deals ice damage over time to foes you pass through. Tier 2 freezes foes near your start and end locations. Tier 3 causes the freeze effect to stun foes if they were already frozen. Each rank increases the chance or duration of the spell's effects.

---Changes---

-Tentacle Lash: Added interrupt chance, increased charge rate to 175%, and reworked tier bonuses. Tier 1 upgrades the interrupt into a brief stun. Tier 2 increases the range to 6 meters. Tier 3 inverts the knockback, causing it to pull enemies closer instead.

-Changed the Charge Decay Delay scaling on Lucid. It now gives -30 seconds at max rank, which translates into perma-decay starting at rank 4, and at max rank you get perma-decay while below 66% charge.

---Fixes---

-Fixed newly rolled nethermancers knowing Jagged Bones.

Opdatering: 20. maj 2013 kl. 12:52

Published v.1847

---Additions---

-None

---Changes---

-Increased Jagged Bones' duration by 4 seconds.

-Carapace's regeneration is now a flat 10% of your maximum health per second, at all ranks. Maximum shield strength is unchanged.

Opdatering: 18. maj 2013 kl. 16:33

Published v.1824

---Additions---

-Added Jagged Bones: Twist your enemies' bones into a razor-sharp mess, causing a portion of the attack damage they deal to be reflected back at them. Higher ranks decrease the mana cost and increase the radius, duration, and reflect percentage.

---Changes---

-Moved Chilblains to the tier 2 Eldritch passive spot.

-Moved Implosion and Animus Blast up to tier 6 in their respective skill trees.

-Carrion Call's blast radius now scales with each tier, from a base 4.5m up to 6m at Tier 3. And no, this actually isn't a nerf, Carrion Call's blast radius has always been 4.5m due to an incorrect assumption I made early in development.

-Tesseract's tier 1 bonus -says- Stun Resistance in the tooltip, but it's still Pull Resistance and it still works properly. This is caused by a typo on Runic's end and I can't do anything about it without risking an easily-avoided compatibility issue.

Opdatering: 14. maj 2013 kl. 21:13

Published v.1661

---Additions---

-None

---Changes---

-Reduced Carapace by a flat 20% at all ranks, so it now scales 10..220%. It's also quicker to notify you when it breaks. Not by much, only about 0.3 seconds, but that split-second could save your life. I think it also stopped exploding after casting Nether Phase, which wasn't actually a bad thing, just an annoying thing.

Opdatering: 14. maj 2013 kl. 19:35

Published v.1655

---Additions---

-Added Atrophy: Radiate a withering aura that saps the attack damage of nearby enemies and adds it to your own.

---Changes---

-Increased Void Helix's damage a little, and Abyssal Gaze's damage a lot.

-Raised Tentacle Lash and Impale's weapon DPS percentages to be more in line with similar attacks, and fixed a bug that was causing high ranks of those skills to deal less damage than they should have been dealing.

-Swapped the Unclean One's tier 1 and tier 2 bonuses.

-Made a few particle effects less intense.

Opdatering: 14. maj 2013 kl. 13:20

Published v.1611

---Additions---

-None

---Changes---

-Got rid of the cooldown on Nether Phase. That was something I was toying with and forgot to remove before updating.

-Charge gives Slow Resistance (up to 33%) instead of movement speed.

Opdatering: 13. maj 2013 kl. 15:37

Published v.1592

---Additions---

-Added Unclean One: Summon a rotting giant that arrives in a toxic explosion, then fights for you with wide cleaving attacks. Higher ranks grant it bonus damage, armor, and abilities. All of the Unclean One's attacks and abilities have a chance to poison their targets.

-Added placeholder class icons. Hideous, but at least you can tell them apart from Embermages at a glance.

-Added face, hair, and clothing options, AKA a mish-mash of Embermage and Berserker stuff. Since there's no way to actually select your clothes, you'll just get a random shirt/pants each time you click on the class.

---Changes---

-Animus Blast's tier 3 bonus no longer increases its duration. Instead, it transforms the poison DoT into burst damage. This causes it to generate charge (at a 100% rate), but stops it from ignoring shields or applying Chilblains.

-Tesseract's immobilize has been changed to a stun, and its cooldown is 12 seconds at all ranks.

Opdatering: 9. maj 2013 kl. 13:36

Published v.1468

---Additions---

-None

---Changes---

-Carapace's absorption shield is now based on your maximum HP, to the tune of 30..240% depending on skill rank. This makes it weaker for high-level glass cannons, but much stronger for low-level characters and beefy builds.

-Carapace's particles and sound effects have been tweaked to make it more noticeable when your shield is no longer regenerating.