XCOM 2
Raider Faction: Bandits
Hiển thị 1-10 trong 17 mục
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Cập nhật: 4 Thg04, 2021 @ 10:56am

Fixed misspelling of an entry in the XComAI.ini. Junta members with access to grapple suits should be able to actually grapple now.

Cập nhật: 3 Thg04, 2021 @ 7:19pm

Added boss enemies for Raider Faction Bases: the Junta

A 4 man heavily geared squad wearing exoskeleton and grapple armours scavenged from national armories after the Great Invasion of 2015. Features a Gunner, a Grunt, a Rifleman, and unique to them, a Sniper.

In addition to their buffed stats and harder hitting gear compared to the counterparts, they also have a special reaction ability: successully damaging a member of the Junta will roll for retailatory fire from other members of the Junta. The order of likelihood goes from Grunt -> Rifleman -> Gunner -> Sniper. Be wary of getting into a straight slug match without using support grenades or abilities to deal with a particular unit's chance to hit.

The rewards for defeating this boss squad is the suits they're wearing. A mod that lets you upgrade EXO and Spider suits to their powered equivalents is recommended if you want the reward to be meaningful for playthroughs in the late game.

Cập nhật: 20 Thg03, 2020 @ 2:40pm

Updated with a better, programatic detection of incompatible sitreps.

Specifically, the mod now checks the templates of the other sitreps on a mission: this way if a sitrep from a mod released later lists this Bandits as an incompatible sitrep, this mod won't proc if it comes afterwards. This way I don't need to keep constantly updating this mod for reported incompatibilities.

Cập nhật: 2 Thg01, 2020 @ 10:30pm

There is now a third tier of bandits proper: they have upgraded damage and stats, albeit they're still pretty weak.


Bandits also no longer have randomized HP: the major benefit of this is that they should be able to be affected by Beta Strike and similar advanced options properly now.

Cập nhật: 19 Thg05, 2019 @ 1:47pm

Fixed logic error introduced in previous update.

Cập nhật: 18 Thg05, 2019 @ 10:34pm

Modified how the game lets AI take shots at objectives: raider factions should no longer be applicable for it with this mod installed.

Cập nhật: 13 Thg05, 2019 @ 11:52am

Bandits should now properly scale according to the .inis

Cập nhật: 30 Thg04, 2019 @ 4:04pm

Updated to have Rogue XCOM as an invalid sitrep tag.

Cập nhật: 20 Thg10, 2018 @ 2:57pm

Added in missing package required for bandits to work in the field.

Cập nhật: 13 Thg10, 2018 @ 7:17am

Updated to use base game and TLP assets to cut down on size.