Arma 3
Hellenic Armed Forces MOD - Submarines (discontinued)
Näytetään 1–10 / 24
< 1  2  3 >
Päivitys: 30.3.2020 klo 4.47

Tweaked: Custom get in action for locked vehicles will be disabled in case vehicle is locked

Päivitys: 7.2.2020 klo 4.47

fix for Dedicated Server issues

Päivitys: 13.3.2019 klo 6.28

- Fixed: Submarines Re-arming now works as expected.
- Fixed: Ships and submarines optics will have proper rotations and will not stuck while performing 360 turns.
- Tweaked: Ships and submarines radar footprints adjusted.
- Tweaked: Ships and submarines sensors and panels are improved.

Päivitys: 12.2.2019 klo 4.43

- Tweaked: Boats numbers on ships and submarines changed to reflect more real life logic ...

Päivitys: 23.1.2019 klo 3.57

Added: An SDV (new model) capable to carry 6 people instead of 4 seats has the default one.
Fixed: Missiles rearm now is working on dedicated servers.

Päivitys: 8.12.2018 klo 5.57

- Added: New vehicles entry point at middle of ships and submarines to ease the entry into vehicle.
- Tweaked: Anti Ship missiles speed increased (UGM84D & RGM84D - 700kph, EXOCET - 900kph, 3M54T - 1400kph).

Päivitys: 17.11.2018 klo 7.34

-Added: Zeus Modules to make Cruise missile attacks
-Fixed: Zeus remote controlled units can access GUIs without any issue
-Fixed: Some sounds and textures issues are solved
-Fixed: Scope for HAFM_Helper and HAFM_Flagpole fixed. They are not in object list anymore
-Tweaked: Torpedoes detects target ships existence better to trigger the detonation
-Tweaked: User manual has new section for mission makers and Zeus

Päivitys: 8.11.2018 klo 7.39

Small fix because of binarization error on previous update

Päivitys: 8.11.2018 klo 4.16

- Fixed: Good news for the servers which has vehicle purchase functionalities. Issues by the spawned (via script or Zeus) submarines/ships in dedicated server solved. From now on all GUIs and systems will work fine for such vehicles as well.

- Fixed: issue with inventory on Virginia and Yassen submarines.

- Fixed: On dedicated servers under Cruise Missiles panel, fire button turns to "red" marking, when used to fire a missile.

Päivitys: 1.11.2018 klo 6.08

Just re-uload