Stonehearth
Autoharvest Mod
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Aggiornamento: 27 gen 2024, 12:05

v2.6
- fixed inability to enable autoharvest on entities evolved from non-RRN into RRN without reloading the game
- changed the RRN flag used to disable autoharvest to be identical with ACE one (resulting in automatic compatibility with ACE autoharvest disabler; the old flag can still be used for split behaviour)

Aggiornamento: 12 giu 2022, 10:50

RRNs dropping items to the ground upon renew no longer have the Autoharvest buttons.

Aggiornamento: 3 apr 2022, 8:10

v2.5: all RRN entities get autoharvest by default now (should work with all future ACE updates and other mods); improved player ID changes handling

Aggiornamento: 4 dic 2020, 14:24

v2.4: added support for ACE 9.5

Aggiornamento: 11 ott 2019, 0:19

v2.3b: added Autoharvest to ACE bee skeps.

Aggiornamento: 11 set 2019, 5:49

v2.3a: vastly improved cross-mod monkey-patching code to avoid monkey-patch order problems (e.g. with ACE).

Aggiornamento: 3 set 2019, 10:13

v2.3: fix for autoharvest working only once in ACE 0.9.4, added support for new ACE plants (nut trees).

Aggiornamento: 8 feb 2019, 12:15

v2.2a: hotfix for autoharvest working only once, minor code optimalisations.

Aggiornamento: 5 feb 2019, 16:36

v2.2: added box selection enabling, fixed Archipelago Biome trapped crab bug.

Aggiornamento: 22 gen 2019, 13:53

v2.1a: minor fix to prevent problems with unstable and future versions of ACE and other mods modifying RRN component.