Don't Starve Together

Don't Starve Together

Basements
Showing 11-20 of 27 entries
< 1  2  3 >
Update: 7 Jun, 2019 @ 6:12am

– Fixed Drying Rack placed in basement not drying meat when it's raining outside.
– Fixed Mushroom Planter placed in basement not growing mushrooms during Winter.
– Fixed modded characters with custom movement getting stuck upon arriving into basement.

Return of Them Beta Fixes:
– Adjusted background color.
– Fixed players spontaneously dying by drowning through basement floor.
– Fixed waterdrop overlay appearing while being inside a basement.

Update: 27 Oct, 2018 @ 11:47am

– Added the Polish Localization. Thanks to Hemcio!
– Added quotes to the Russian Localization.

Update: 20 Jul, 2018 @ 2:56pm

– Changed basements to be complete earthquake-proof.
– Added support for items glitching out of basement walls.
– Fixed unintended behaviour for various creature spawners.
– Fixed a crash when an invalid entity collides with basement stairs.

Update: 14 Jul, 2018 @ 5:30am

– Fixed an issue causing tile center point to be offset when world size is an uneven number.
– Fixed glitchy wall issues caused by corrupted save data.
– Fixed hound and worm attacks occuring in overextended basements.
– Fixed lightning being able to strike through the interior ceiling.
– Fixed basement interior sometimes spawning in the ocean/void.
– Minor bug fixes, optimization, localization tweaks.

Update: 2 Jul, 2018 @ 9:08am

– Added the Spanish Localization. Cheers to cratos315!
– Fixed broken wall issues caused on basements located at caves.
– Fixed the ceiling being too high or not even existing at certain locations of the interior.

Update: 1 Jul, 2018 @ 12:20am

– Removed the possibility to build blocks on 4 tiles near the exit.
– Fixed broken wall issues caused on some legacy basements.
– Fixed an issue when some of configuration options were ignored.
– Fixed an issue causing blocks of walls to disappear when placed right at the center of interior.

Update: 30 Jun, 2018 @ 10:40am

– Added a possibility to extend and truncate basement interior by tiles. Basement walls can be mined with a pickaxe to extend the interior. The changes can be reverted via the Basement Tab.
– Reimplemented the separate world state for the interior.
– Added the Brazilian Portuguese Localization. Props to Shadow Mario!
– Added shades based on elevation for entities inside the interior.
– Replaced the explosion FX played when a basement is built or destroyed.
– Reduced camera travel time when switching into the exterior/interior.
– Fixed an issue when the spoilage slowdown bonus wasn't applied initially upon loading a save.
– Fixed a crash caused by fueled campfires inside a detonating basement.
– Fixed an issue that caused caveless server host to see a square of light when prototyping items.
– Fixed an issue that caused caveless server host to see interior entities as if they're wet.
– Fixed an issue where characters with unusual scale were moving too near/far while using stairs.
– Fixed collision offset for the interior ceiling.

Update: 15 May, 2018 @ 3:47am

– Increased interior size by 1 wall so altogether it's 7x7 flat tiles.
– Added support for ground point actions (e.g. Telepoof).
– Fixed colourcubes not being overriden properly.
– Fixed basement ambience persisting upon leaving the interior.

Update: 12 May, 2018 @ 9:46pm

– Added basement lighting for caveless server host.
– Added an option setting the amount of ingredients gained back from a destroyed basement.
– Synced hatch and hatch light together.
– Fixed companions following a player appearing inside stairs when entering a basement.
– Fixed an issue causing player hosting a caveless server to switch into basement ambience if another player enters a basement.

Update: 8 May, 2018 @ 12:41pm

Disabled the interior's separate saving system due to save data loss issues.