Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

The Avid & Apathy
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Actualizare: 14 mart. 2020 @ 1:03

-Implemented a check on whether the PC has enough nomads activated to meet the mission minimum before launch will be allowed.
-Added all-new enemies as part of a consistent enemy faction for the Katsuragi Shrines mission.
-Added 2 new firearm weapons, the Vector CR-21 and the MP5-40.
Vector CR-21 was an experiment in creating a weapon with a grenade launcher. Due to engine limitations, this may be the only weapon to have such a feature.
-Created new weapon Rate Of Fire property that determines how many times a firearm can fire per turn.
-Redesigned and rebalanced all guns and ammo. Guns no longer have damage bonuses. Instead, they are defined by attack bonus, ammo capacity, fire rate and other traits such as keen.
-Added unique sound effects for different firearm ammo types.
-Slightly increased base movement speed for all humanoid characters for faster area traversal and faster-paced gameplay.
-Implemented Hideout improvement effects for Morale and Affection.
-Experimented with modifying the GUI by implemented Menander's Larger Portrait Boxes override.
-Experimented with modifying inferno VFX. This is a work in progress and not the final effect.
-Completely implemented all current stat-based features of the office computer menu. No more unrecognized tokens.
-Added recruitment dialogue for Rook.
-Added character portraits for Gavin Toombs and Lenny Bennet.
-Experimented with adding a non-NPC character portrait for character creation.
-Experimented with adding behaviors for the Command feats. These scripts are WIP and not fully functional.

IMPROVEMENTS
-Items confiscated at the end of a mission will be listed in the post-mission report by name, rather than just the number of items that were confiscated.
-Ex-Military characters now get 10 bonus Morale points whenever a nomad joins the team, rather than adding ten percent of morale for all morale earned.
-Recruited nomads will have a starting Affection score based on PCs Charisma modifier and a starting Wisdom score based on PCs Wisdom modifier, plus Hideout bonuses.
-Gavin, Daria and Lenny join the PC as henchmen in the tutorial stage instead of merely following the player.
-Gavin now has a unique pair of swords rather than generic enchanted weapons.
-Mexico: Chapel area now has a fully-enclosed roof.
-Going on missions will now advance time by a number of hours. Time passed will vary by mission map.
-The player can now access the office computer and purchase Hideout upgrades before recruiting their first nomad.
-The nomad selection menu will now show the combined Hazard pay of all selected nomads.
-The online shopping menu now has some flavor text for each Hideout upgrade.
-Added more detail to the Gothenburg Mall area (area is still WIP).

FIXES
-Fixed countless errors and crashes involving the sponsorship system that were due to a naming inconsistency with Witch City.
-Vitru Sports now offers a slightly higher bounty.
-The friendly/enemy casualty counter now records casualties based on whether the creature was hostile instead of whether they were explicitly friendly.
-Fixed issue with mythans in the Chapel Undercroft turning on the PC after agreeing to help them.
-Fixed an issue that would cause a divide-by-zero error if the player went on any mission with less than 3 party members.
-Rewrote the ChangeFriendship and ChangeMorale functions to properly accomodate characters that are referenced by tag.
-Kills, XP and assist bonuses made during the Palacio battle will no longer carry over into the PC's first mission.
-For Assassination missions, HVTs will now properly spawn at random targets if there is more than one HVT sighting spot, as opposed to appearing in the same spots every time.
-Upgrading the Hideout's flooring is no longer listed as improving Affection.
-Improved most camera angles for end-mission victory cinematics.

ISSUES/TODO
-Increased character speed will cause some awkward behavior in cutscenes, particularly early in the game. Will redo those cutscenes soon.
-Adrenaline system is causing buffs to be removed every heartbeat. Rewrite Adrenaline system to preserve buffs.

Actualizare: 27 iun. 2019 @ 2:22

[NOTE - As of this version, this mod is no longer compatible with legacy NWN]
-Upgraded haks to CEP 2.4 and D20 2.2
-Redesigned areas to take advantage of Enhanced Edition capabilities and new D20/CEP content.
-Implemented functioning background effects for Vengeance Seeker, Ex-Con, Ex-Military, Rock Star, Anarchist.
-Implemented functions for all new weapon feats as well as Deep Pockets, Bullet Slice, Bullet Dodge.
-Implemented combat effects for Morale and Affection.
-Implemented Nationality combat bonuses.
-Additional nomad slots are now added by leveling up the Hideout once every 3 upgrades.
-Added new custom portraits for Vallo, Gretchen, Nalda, Chandra. More to come.
-New music tracks for a more consistent sound.
-Gretchen now gives the player written notes on nomads in Mackeys Place.
-Redesigned office computer menu and mission reports for easier readability.

IMPROVEMENTS
-Party members now join the PC when crossing interior area transitions.
-Rewrote some weak dialogue.
-Cartel Maniacs have a much more imposing appearance.
-The faster route to the Palacio now has more enemy variety.
-Player may now choose between resting for 4, 8 or 12 hours at the Hideout beds.
-Backgrounds are now fully feat-based.
-Black Market items now warn the player of their Contraband status and the chance they will be confiscated.

FIXES
-Fixed issue with Gavin and company not unfollowing the PC when taking the faster route to the Palacio.
-Fixed a spelling error that caused half of all sponsorship weapons to not give sponsor bonuses.
-Fixed issue with Medical costs not factoring correctly into end mission reward.
-Fixed issue where non-fighter characters were given a starting weapon they could not equip.
-Temporarily disabled characters related to the "Dey Took Our Jerbs" quest until quest is fully implemented.
-Temporarily disabled the Brazil mission appearing in the mission select menu until mission is functional.
-Fixed an issue where Vallo would be stuck folding his arms before initiating the Brazil briefing cutscene.
-The SPAS-12 shotgun now has the correct model.
-Fixed an issue where PC could have multiple backgrounds if they started a new game with a character imported from this mod.
-Innumerable other bugfixes.

Actualizare: 4 febr. 2019 @ 2:38

[NOTE- This update brought many untracked changes that are absent from this log]
-Implemented Sponsorship system.
-Added 3 new Assassination Missions
-Added 2 new Nomads.
-Added 2 unique character portraits for the Shadowmancer and the Voice.
-Added new, more diverse radio tracks.
-Added Library and Dojo Hideout upgrades.
-Added NPCs which will later be used for the "Dey Took Our Jobs" quest.
-Added NPCs and areas related to the "Batalha Por Nada" and "Chasing Shadows" quests, to be finished later.
-Implemented character disposition system.
-Added a trash can to the Hideout (Currently non-functional, will be functional later)
-Added functional path to skipping the tutorial during the prologue.
-Added different outcomes to the "Find Me in Fallacy" quest depending on player choice.
-Added a briefing area to the Hideout for briefing cutscenes.
-Added new music tracks.
-Implemented Abiity bonuses for certain Hideout upgrades.
-The Pride Rankings/Statistics option at the Hideout computer is now functional.
-Medical bills now apply to the end-mission cost whenever a party member is KO'd.

IMPROVEMENTS
-All firearms now cause piercing damage instead of ballistic damage, so that the stock piercing damage resistance effect can be useful.
-Experimented with an opening/closing schedule for certain stores, currently only applied to the bookstore.
-Using the bed objects in the Hideout now informs players that time will advance.
-The Radio in the Hideout can now be turned on and off.
-Added more detail to important areas in Boston to make them easier to find.
-The Shadowmancer now has her spells replenished every so often to prevent the battle turning against her.
-Rebalanced the difficulty rating of missions so that the Katsuragi Shrines mission now ranks below the NATO Base mission.
-Most Nomads now have unique items that grant them bonuses.
-Rewrote battle spawn system so that creatures can be used for all mission types.
-Rewrote much of Naje's dialogue.

FIXES
-Fixed glitch that would cause at least 1 party member to lose their equipment after a mission (Wow that one was hard to fix!)
- Mythans in the Chapel Undercroft no longer sometimes become hostile to player party members while fighting the Cartel.
-Innumerable other bugfixes.

Actualizare: 1 apr. 2018 @ 12:19

Got those freakin' tags working!

Actualizare: 1 apr. 2018 @ 10:51

Removed unecessary files for smaller download size.

Actualizare: 1 apr. 2018 @ 10:46

Attempted to fix tags (not sure if this is working)

Actualizare: 1 apr. 2018 @ 3:03

0.1 - First release 8/13/2017

0.11 - -Added conversation checks for the "Trust Company" sidequest.
-Tweaked Vallo's main conversation to fix outdated information and dead ends.
-Naje no longer refers to Capilla De Raguel by name.
-Created alternative starting uniform for female elf/half-elf characters.
-Loading a saved game into the Hideout and other areas no longer clones characters.
-Fixed certain supply crates that could not be walked through.
-Health boxes now award the lore-friendly medkits rather than the NWN medkit.
-Added new supply boxes to Chapel Undercroft and Katsuragi Shrines.
-Nalda's name now shows up in the mission select screen.
-Nomads are paralyzed when dying so that they can no longer get up and start fighting in a dying state.
-Rebalanced fighters in NATO Outpost and Katsuragi Shrines.
-Fighters in NATO Outpost and Tier-Anoch now use randomized weapons.
-The exits to the Chapel now lock when the Chapel fight begins.
-Implemented dynamic traffic in Boston - Downtown.
-Redesigned parts of Boston - Downtown.
-Spawning is disabled for the Chapel fight.
-Recruited Nomads in the Hideout now wander the Hideout area and interact with chairs.

0.12 - -Created functional weapons merchant with unique merchant system.
-Implemented ability for players to equip Nomads with custom equipment through their lockers.
-Created new mission, "Russia: Oreshek Fortress"
-Added a selection of new weapons to the weapons store.
-Created new enemy faction, the Cthylla.
-Created trigger system that allows for party members to speak one-liners during certain missions.
-Modified mission generation to take assigned mission rank into account.
-Created Wallet item to help player keep track of current funds.
-Changed Reputation score to "Respect" to prevent confusion with NWN's default alignment system.
-New Dream sequence when resting in the Hideout for the first time.
-Money and Respect changes now handled by a function that notifies player of said changes.
-Healing the hostage in Mexico City now rewards Respect.
-Added ability to spawn "Commanders" to battle missions.

Glitch fixes:
-Reduced likelihood that player's clone will be naked in certain cutscenes.
-Seat object in the UN FOB is now disabled.
-Morigo no longer re-triggers the entire dialogue that causes him to clone himself.
-Naje no longer gets up and joins the party in the Hideout before she is recruited.
-Fixed math issue with money rewards upon winning a mission.
-Speeding through the Hideout intro conversation should no longer freeze the game.
-Morigo now takes a weapon when offered one.
-Naje and Xakari no longer have creature weapons.
-Naje now has a different dialogue response when spoken to a second time in the Hideout if not recruited.

0.15 - FEATURES
-New merchants for spells, firearms.
-New and Rebalanced all firearms.
-Implemented Cell Phone item and conversations.
-Implemented weapon confiscation
-Implemented Hazard Pay
-Implemented Relationship system, changed mood "Happiness" to "Affection".
-NPC Traffic vehicles now react to other NPCs in their way, will stop and beep and stay on the roads.
-New melee weapons such as the Jekyll Bloodletter.
-Expanded conversations with Gretchen, Naje, Nalda and Kaye.

IMPROVEMENTS
-All recruitable Nomads now have a set of bandages in their inventory and one unique weapon.
-Recruiting mythans (Xakari and Naje) now harms your Respect, triggers a conversation with Vallo.
-Mythans are now included with the randomized pedestrians in Boston areas.

-FIXES
-The intimidation check during the conversation with Casper Guerra now has a success outcome.
-Corrected issue where module required some outdated D20 hakpaks.
-Resting in the Hideout now requires selecting a bed object, will advanced time by 8 hours.
-Fixed issue where duplicate items would appear in a Nomad's locker after a mission.
-Added supply boxes to the Jordan: NATO Base and England: Trafalgar Square missions.
-England: Trafalgar Square mission is more challenging, requires all command zones to be captured.
-Fixed issue where selecting the Capilla De Raguel mission, then changing pridemates, would cause a completely different mission to play.
-"Faction" is no longer listed under information for each mission.
-Nomad Hazard Pay is now displayed when assigning Nomads to a mission.

0.2 - FIRST STEAM RELEASE
-Fully stocked weapons store with all weapons currently planned for Chapter 1.
-New mission: Detroit - Aqueducts (first Assassination mission)
-New fixed camera feature for certain areas.
-Added flashlight equipment.

IMPROVEMENTS
-Enhanced opening cutscene.
-Conquest missions now require 80% base control to win, %20 to lose. This ensures that there are still enemies with a fighting chance even at the last Command Zone.
-Tutorial section now adds journal entries for each topic.
-The cutscene at the end of a mission now plays on predefined waypoints rather than each individual Command Zone.
-Enhanced detail to many areas.
-Added additional Cartel enemies to the Capilla De Raguel area.
-Added cap to maximum Respect that can be earned during Chapter 1.
-Mission difficulty is now pre-assigned to each mission, rather than chosen at random.
-Reshuffled soundtrack to be more consistent. Removed music from July Anarchy Prologue. New music added.
-Recruiting Nomads now starts them off with a relationship boost.

FIXES
-Returning Nomad equipment to lockers is done by copying items rather than creating them, reducing overhead.
-Xakari now has functional combat dialogue.
-Fixed issue that would cause the first conversation with Toombs to malfunction in the Enhanced Edition.
-Fixed issues that arose when selecting the third option during Naje's first conversation with PC.
-Rebalanced prices for weapons.
-Missions now reward more money.