Counter-Strike 2

Counter-Strike 2

kz_wetbricks
Showing 11-20 of 25 entries
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Update: 5 Apr, 2018 @ 6:43pm

Added:
- trees back
- two more props in the third room

Changes:
- moved around the bhops before the rafters in the third room, and added an extra pillar
- moved some jumps in the third room slightly
- fixed shadow caused by the skybox in the last room

Update: 4 Apr, 2018 @ 11:02pm

Added:
- wall at the end of the map to make the surf harder. wall will likely be adjusted in the future

Changed:
- water textures to one i'm pretty happy with
- 300 skip in first room is now a 270
- removed algae in first room in favor of another method to texture it in the next update
- changed bigroom pillar bhop misalignment
- extended skylight in last room
- fixed a couple skips including moving around some props to no longer imply the player should jump on them
- made all props non-solid
- probably more but i cant remember
- actually attempted to optimize the map after watching some tutorials. this took the vast majority of the time to make this update (more than 10 hours) because the map needed a huge overhaul in it's external structure, including the once open skybox

Update: 3 Apr, 2018 @ 2:53pm

Changed:
- fixed the accidentally really hard jump and skip in the third room caused by the last update

Update: 3 Apr, 2018 @ 1:46pm

Added:
- more models around the map
- more algae textures in the first room (a lot of work but i think it looks really nice)
Changed:
- slightly adjusted a couple platforms in the first room, shouldn't be noticable
- moved around and resized some jumps in the third room
- completely removed the skip along the water in the third room (the one where you slide up the slope to the bhop platform), probably a controversial change considering it was such a big skip. looking for feedback on that

Update: 3 Apr, 2018 @ 12:18am

Added:
- some more pipe props around the made.

Changed:
- longjump room. made platforms bigger and slightly more spaced apart. added lights under each platform (this took a very long time and probably wasn't worth it)
- raised platforms in longjump changed in accordance with max drop bhop
- water texture in all rooms in an effort to stop the weird visual glitch when looking at the water at different angles

Update: 2 Apr, 2018 @ 5:22pm

Added:
- several props around the map, mostly pipes and vents. more to come

Changed:
- last room, removed the bhop block and extended the ramp to the wall. also opened up the room a bit
- texture on the third room walls

Update: 1 Apr, 2018 @ 11:21pm

Added:
- new extra mini room in the third room to fit more props in

Changed:
- trying out some new textures on the walls of the third room

Update: 30 Mar, 2018 @ 2:48pm

Added:
- small extra room in the first room with some props in it.
- couple of props in the first room

Changed:
- map name (finally)

Update: 30 Mar, 2018 @ 12:29am

Added:
- more stuff to the outside of the map/skybox
- more light fixtures around the map where invisible lights are

Changed:
- jump right after window jump to be easier
- shape/size of longjump room

Update: 29 Mar, 2018 @ 9:05pm

Added:
- a couple of stuff to the skybox and trees above the longjump room and spawn for some color.
- some pipes in the second room

Changed:
- 256 platform to make the skip much harder