Garry's Mod
gmDoom
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更新: 2024年11月14日 @ 21時48分

更新: 2024年11月13日 @ 19時07分

Bug Fixes
  • Fixed addon being non-functional in newer versions of Garry's Mod due to render targets being created with the TEXTURE_PROCEDURAL flag.

更新: 2024年8月15日 @ 5時25分

Bug Fixes
  • Fixed "Cannot destroy physics in a physics callback!" errors that occur in newer versions of Garry's Mod.

更新: 2024年8月10日 @ 13時57分

This patch doesn't contain any actual changes. Oops!

更新: 2022年10月6日 @ 12時06分

Bug Fixes
  • Handled an error that occurs when entering a multiplayer session due to a network message that refers to player entities that may not yet be available.

更新: 2022年5月20日 @ 13時20分

Bug Fixes
  • Fixed several cascading issues triggered by new validation rules in the gmod hook library.

更新: 2021年8月15日 @ 16時02分

Miscellaneous
  • Added support for DOOM.WAD and DOOM2.WAD files obtained from DOOM Eternal.

更新: 2021年8月15日 @ 1時37分

New Features
  • Arch-Vile now signals danger to NPCs when it begins casting.
  • Rockets and charging Lost Souls now signal danger to NPCs.

Bug Fixes
  • Fixed extreme errors caused by the automap and monsters trying to hear on maps that use LZMA compression, particularly newer builds of Valve's TF2 maps.
  • Added a workaround for an issue with how the Source engine handles sub-hitpoint damage, which was able to cause immortal monsters if they were killed in a very specific way. When dealt damage has a fractional component, like blast damage, the victim rounds away the fractional part and saves it for the next time it takes damage. Whenever this leftover damage from an earlier attack made the difference in the killing blow, the issue would occur. The new code now accounts for this.
  • Fixed monster respawning being enabled when it shouldn't be (hopefully).
  • Replaced the system for forcing Doom objects to play only one sound at a time with one that should work more reliably.
  • Fixed held weapons drawing sprites in third-person instead of the rifle model.

Miscellaneous
  • Replaced usage of the deprecated usermessage library with net library for better future-proofing.
  • Updated the way sounds are loaded to use sound.Generate().

更新: 2020年5月18日 @ 0時26分

Bug Fixes
  • Fixed issues with being unable to set the addon options through the gmDoom menu
  • Fixed Revenant always firing homing or nonhoming projectiles and sticking with them instead of being slightly randomized due to a missing line of code. Props to
    decino for the excellent video explaining how this happens: https://www.youtube.com/watch?v=R1183VuvJ6Q

更新: 2018年12月20日 @ 23時40分

Bug Fixes
  • Fixed the weapon selection HUD element being suppressed after closing the automap.