Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 1) The Wolf among Lions
Viser 451-460 af 529 forekomster
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Opdatering: 4. jan. 2019 kl. 16:09

Opdatering: 2. jan. 2019 kl. 22:42

Opdatering: 2. jan. 2019 kl. 17:52

- Fixed a bug which prevented the Arverni and Briton factions from being played (mea culpa)
- Some graphics bugfixes added.

Opdatering: 2. jan. 2019 kl. 17:24

Opdatering: 1. jan. 2019 kl. 1:30

- New units - Parthian axe infantry, royal chariots, etc have been added but remain untested nor unbalanced.
- New skins for Celto-European patriots.

Opdatering: 1. jan. 2019 kl. 1:28

Opdatering: 29. dec. 2018 kl. 21:40

- Files for chariots are now coded in but still untested. I will probably code them in tonight and see if they work....or not.....of great concern is the 2nd crew member for the chariot patriots.

Opdatering: 29. dec. 2018 kl. 15:45

- Changes have been made to patriot system
- New assets coded in as part of a drive to add more chariot units to the game.

Opdatering: 21. dec. 2018 kl. 8:54

- Pontomor should be buildable to both Arverni and Britons
- Arjoi trainable. Also fixed some models which were found to have had defective shields.
- Delphi wonder is fully coded in, but may nto be buildable, only spawnable.

Opdatering: 21. dec. 2018 kl. 0:50

LEGACY PATTER.

For more information consult http://moddb.com/mods/kings-and-conquerors

This mod is still very much a WIP. If you would like to help us develop it, consider being a patron here: https://www.patreon.com/posts/help-us-11689318 to see what you can do!
Interested in what else we are working on? visit http://patreon.com/beelimsolutions

Please consult our wiki at kingsandconquerors.wikia.com and look under FAQs for more details.

Disclaimer: This mod may NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Super7700.