Stellaris

Stellaris

AlphaMod 2.0
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Update: 6 mrt 2018 om 17:18

Came out of beta. The mod name has changed so you'll probably need to re-activate it.

Update: 6 mrt 2018 om 16:19

- Fixed army and faction icons.
- Militant Extremist Fanatic Purifiers no longer demand rivalries.
- Industrial Camps can now be built adjacent to Service/Loyalty Centers.
- Fixed a bunch of building AI weighting modifiers that were out of scope (<- techie s***).
- Exotics Bizarre is now Exotics Bazaar (english localisation).
- Slight nerf to Preservations (Influence cost increased, energy upkeep increased).
- Changed bonuses from Intel SR.

Update: 4 mrt 2018 om 9:35

- Aerofighter Base is now planet unique again.
- Aerofighter stats tweaked.
- All buildable defence armies now have a limit as to how many can be built on a planet.

Update: 4 mrt 2018 om 9:02

- Interplanetary Trade Inititatives tech now requires Space Trading tech.
- Trade Stations can only built on a planet in a system with a starport with a Trade Hub.

Update: 3 mrt 2018 om 16:44

Experimental re-factoring of all armies in AlphaMod, with the addition of war exhaustion and collateral damage stats. Feedback on their use in comments please.

Update: 1 mrt 2018 om 10:02

Refactored Warrior Houses and Dry Docks.

Update: 27 feb 2018 om 13:59

Increased base habitabilities, to compensate for the planet habitability modifier from buildings being broken by 2.0 (again).

Update: 27 feb 2018 om 8:13

  • Replaced garrision and fortification modifiers with defence army health modifiers.
  • Deprecated Rocket Launchsite and Satnet edict.
  • Refactored Shuttleport and Advanced Shuttleport.

Database (save-game) errors reported in error.log are harmless. Ignore them.

Update: 26 feb 2018 om 8:55

Revised homeworld setup event. Now happens when you press begin (again), rather than after you first unpause a new game.

Please note that this fix is not retroactive and will not change a homeworld in an existing game.

Update: 23 feb 2018 om 9:46

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