ARK: Survival Evolved

ARK: Survival Evolved

Exogenesis
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Update: 10 Feb, 2019 @ 2:50pm

-Corrected scale of gas veins to allow players to construct gas collectors on top of them. PS. There are ~10 gas veins on the map so far.

-Water post-process volumes have been fixed so that they properly align with their water plane and do not show a gap in the post process effect between deeper water and the surface (I don't know how to describe this issue...)

-added ambient sounds and fx to water volumes

-Water pool of alienRuin#2 (cryptic I know) has been deepened so fish do not spawn out of water

-Cliffs, large Rocks, and certain static meshes/structures have been given a ground collision type, thus allowing players to build structures as well as platforms on them.

-fixed bubble particles around broken pipes containing gas veins so they do not float off the ground

-tweaked object density of dirt, grass, and gravel clutter layers

-further improvements to the alien forest biome, including a new chasm area.

Update: 26 Jan, 2019 @ 10:31am

This update represents a pretty large step in this maps development.
Many things have changed, from polishing areas already present to adding a completely new
alien forest biome.
I could list things individualy, but pretty much everything has changed since last update.

Update: 24 Aug, 2018 @ 11:42am

-added terminal for uploading/downloading
-some work on grassland biome
-tweaks to ocean
-added blocking volumes to some large walls around ocean to keep players from falling through them.

Update: 13 Aug, 2018 @ 9:18pm

-stufff

Update: 4 Aug, 2018 @ 4:33pm

-changed stuffffff

Update: 18 Jul, 2018 @ 11:41am

-changed waterfall material
-added collision to

Update: 17 Jul, 2018 @ 10:41pm

-added new marsh area!
-added map
-various small tweaks to existing areas

Update: 16 Jul, 2018 @ 11:45am

-added new marsh area!
-added map
-various small tweaks to existing areas

Update: 5 May, 2018 @ 9:10pm

-added new marsh area!
-added map
-various small tweaks to existing areas

Update: 28 Mar, 2018 @ 11:40am

-fixed time of day and weather
-added additional spawns to water
-tweaked some spawns
-changes some static meshes to allow building on them